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lyansart

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lyansart last won the day on December 17 2020

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About lyansart

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    lyan
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  1. HI, to make it slower you need to divide only the $F, not the entire result, otherwise it won t keep anymore your fitted values.
  2. Edit Param Interface

    Hi, you can do it, but so far I think the only solution is with a python callback script, setting values once the button is pressed
  3. Hi, do you want to align the normals towards a specific point? Or just assign a constant normal? It can be as easy as defining the value you're looking for in vex ( @N= {0,1,0}; ) , or attribute create, Or if you're looking for them to orient towards a cross angle to what they have now, still doable in vex (have a look at the cross or dot function).
  4. Creation time offset

    Hey, seems like maybe you forgot to toggle some important thing. Post the file, it ll be easier to debug!
  5. How delete part of smoke, using a geometry (volume)?

    if you want to make the smoke interactive to the geometry use it as a collider, otherwise post sim you can convert the sphere to a volume, and use a volume mix and subtract it, like @fencer suggested
  6. Constraint don't follow object

    Thanks Yigit! I see this is working because your object is animated static obj.. What if it was deforming? Whole new story?
  7. Constraint don't follow object

    does it? It doesn't seem to keep it attached neither with glue or with a hard constraint.. Does anyone have had this issue? This my example: (Considering that where i have the simulated rubber toy i have indeed a cache - so i cannot simulate everything together) seems so easy and still I can't seem to make it work.. test_constraint_01.hipnc
  8. Constraint don't follow object

    gotcha, thanks guys!
  9. Constraint don't follow object

    Hey Tomas, thanks for taking time to answer, Importing the object in DOP works fine, what doesnt work is updating the constraints by being attached to this moving object. They seem to be 'frozen' on the first frame object..
  10. Constraint don't follow object

    hello guys, pretty sure it's a silly question but atm can't wrap my head around it. I have a rbd cache of a wall destruction. now, i would like to constraint other objects on it (window frame) but having it on another simulation. What It's happening atm is that my constraint stay in place and don't stay attached to the the different wall pieces when they are imported in the new sim as a Deforming static object. Any hints on how to make it work / what i am doing wrong? thanks!
  11. Laptop for houdini

    After all this time, and the reseach, it just got the cheaper basic one (min required specs) , because at the end of the day I won't be able to do any serious big work for houdini on a laptop, let's be honest (or even if you do, the price it's so high, that is not worth it..)
  12. Rigidbody to fall in precise end goal

    you can set a goal position, to reference the END position to be the one you are aiming for, but i don't think this will look any less fake than simulating it backward
  13. Puddle Crown Splash

    hello, you can try to simulate it in a high res tank, and then after sim crop what is outside your shape. Otherwise stability might be an issue. or maybe keep you point velocity to 0, and only activate the one that go >0.1. that would probably be the most accurate method, otherwise you can keep playing with the ripple sover / meshing it together!
  14. Preserving ParticleIDs

    Hello, in theory no, if you are simulating something in dops, and your particle die they will have a higher id number. be sure to have 'add id attributes' on in the attributes tab in the popsource.
  15. Referenced node - fast way

    thanks guys, exactly what i needed!
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