
Fay_Hiba
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Name
Jean Charles
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Location
France
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Maths & Programming in Houdini as an FX-TD
Fay_Hiba replied to Fay_Hiba's topic in General Houdini Questions
Thank you very much for these answers guys! I'll also take a look at this book. Thx!- 4 replies
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Hello guys, I'm currently a Computer Graphics bachelor student, we are learning CGI but also, Mathematics, Python and C++ some people are very proficient with all these 3 while I'm very proficient in CG but not very strong in these field. I'm very motivated to learn and go deep into these 3 field but I would also like to be efficient in the way I will learn it. ( learning all the mathematics is unfortunately not possible. ) So I would like to know what is your best advice to start learning mathematics and programming to become an FX-TD, based on your own experience or on some experience from other people? Do FX-TD always use programming in the task they are asked for? Any advice, any experience is very much welcome and it would help me a lot.
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This was so helpfull thank you so much catchyid! Good luck on your way toward learning Houdini!
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Import Velocity channel from alembic ?
Fay_Hiba replied to Fay_Hiba's topic in General Houdini Questions
Thank you fuat! I'll give it a shot ! -
Hi guys, I've export a huge bifrost mesh with a velocity channel attached to it, Do you know any way to import velocity channel from a huge bifrost alembic file into Houdini so that I can then use motion blur? That would help me a lot, Thanks!
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Hello guys, I'm working on a Bifrost liquid mesh that I imported into Houdini to render it with mantra since Maya couldnt manage my huge alembic file ( +300Gb ). There is no foam yet since it's in the process of meshing but I wanted to know what do you think about the liquid mesh shader ? I used the Ocean material from Houdini with some adjustment. Thank you guys!
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Hi, I was thinking about building a good portfolio. I know I'm posting this on a forum aiming toward houdini users but still! Feel free to advice me!
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Best way to start learning Houdi-god
Fay_Hiba replied to Fay_Hiba's topic in General Houdini Questions
Hello guys, a little bit late I had to change my computer to go back to Houdini ( I went from a bad laptop to a new tower omg what a new breathe! ) Cant thank you enough for all these informations!! I'll start again from scratch, and I see you there in few months then ( in a meantime I'll send some work in progress on other topics ) Anyway, lets do it then! If you guys have more information to absorb just send it to me on this topic, I think this will help more than me in the future -
[Mantra] - Saving frame automatically in MPlay ?
Fay_Hiba replied to Fay_Hiba's topic in General Houdini Questions
Thank you for your answer Atom! -
[Mantra] - Saving frame automatically in MPlay ?
Fay_Hiba posted a topic in General Houdini Questions
Hello guys, I would like to know if there is a way to save each rendered frame automatically when each rendering is done ? Thanks -
Best way to start learning Houdi-god
Fay_Hiba replied to Fay_Hiba's topic in General Houdini Questions
Hey Atom! Thank you for your answer! I'll definitely going to keep learning from GoProcedural, simple and comprehensive! -
Hello guys! I've finishing my ocean shader sequence, but when rendering with mantra I cant find a way to render my refraction, reflection, diffuse, whitecaps in different passes except by doing them one by one ( first my diffuse pass, then reflection and so on... ). If you have any kind of way to help me that would be awesome! Fay
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Hello guys, I'm just asking if there is a best way to start learning Houdini from scratch. There are many things that I cant really understand like SOPS, DOPS, VEX and how the nodal interface works in itself. Cheers, Fay
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Hello jrock, Cant thank you enough for this answer, the HDR I was using was definitely not a good one, I'll try to get a new stock of HDRI sky and try again. I'll be back with a new render, but it's true that the desired look I'm looking doesnt physically allows me to get these reflections! Edit : I bought a simple really good HDRI on "whatever" website and it completely nailed it. Thank you so much !!! PS : if you have any tips to make this sea look more realistic, feel free to tell me! I'm looking to get a really realistic ocean shader!
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Hello guys, I'm struggling to get this sharpy reflection, even with reflection at 1 and reflection angle at 0 I still cant. Do you have any idea how to get them on the render ? The 3rd picture is my ocean shader test using OceanFX. Any help is welcome, Thanks!