
silkey
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Name
Paul Silcox
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Bristol
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Love to see this updated, I'm really curious about this technique. (Jeff? ;))
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silkey started following Dave Stewart
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Hiya, my 2 Cents. I'm using a custom meshing setup with vdb's and my flickering was due to culling in the fluid compress. I turned off Cull Bandwidth to solve it.
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Help with attribute interpolate
silkey replied to richard_mcd_green's topic in General Houdini Questions
Works for me. Thanks gold-leaf. -
LA-HUG Meetup: Ink Underwater and Tornado FX with Alessandro Pepe
silkey replied to pclaes's topic in Lounge/General chat
Hi Alessandro Did this presentation ever make it to video? I would love to watch it. Thanks Paul -
FLIP FLUID: Question about Particle Fluid Surface
silkey replied to Phiphat's topic in General Houdini Questions
Thanks Zybrand Saved me a whole lot of headache. ;p -
Hi Anthony I was going to have a play using VDB's, still using trail SOP and scatter but I thought it might be easier to manage the states with VDB's. I am trying to nail down the fluid effects in the Method Studios video, that is how I found the link. I would love to come up with some new effects along the way however so all of these workflows are useful.
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Hey Anthony Thanks for these, the trail dude is cool. Simple but cool. Paul
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Hey Retarx Check out mixamo too, if you have adobe CC account you get a whole heap of dance moves you can export as FBX.
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Hello I am trying to do something really simple and I am finding it to be quite hard. I am trying to rotate a box so that it carries momentum and settles down naturally as if it had mass. I have included a .hip file where I have attempted to do this manually but it is not the best. I am struggling to get the animation editor to behave and I have to keep closing and reopening Houdini as the Animation editor and the viewport are not marrying together. If anyone knows why this is or if there is a better way of doing this, (I have tried motion fx (spring)/chops but it failed miserably) I would be very appreciative. I have come a long way in this wonderful program but for some reason the animation editor feels really clunky in comparison with the rest of the program and I don't know if it's something I am doing wrong. Thanks dampened animation.hip
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Ignore me... I just noticed the 'tile' attribute.. just blast away the Low-Res and merge back together the HiRes with the tile splice. That's why I never post on forums!
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Hi I am trying to create a Heightfield Terrain with a single Hi-Res tile closest to the camera and as it is Houdini do this in a procedural way so that the tile can be changed dynamically, maybe linked to the camera. I am investigating doing this through a 'for each loop' but if there is an easier way I would love to know. The crop tool and the tile tools seem to be lacking an inverse toggle? I have probably missed something simple but if I work it out first I'll post the file for others anyway. It seems to me to be a useful workflow technique.
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... or Height Field Project, using a sphere. The moonscape shelf tool uses this. From the distance of space these features would be relatively flat on a large planet, you might want to examine the noise functions in the MAT nodes instead? I created a moon using 'displace along normal' on a sphere.
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I have used the RaySop before and kept the distorted sections out of frame, you are still left with a large part of the planet in view.
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Thanks Davpe. I get it, it was to see numerical levels of displacement prior to render but I can see now that logic prevents it. I picked up a tip on Matt Estella's webinar last week where he suggested building systems in vops first and it worked out to be the answer.