-
Content count
25 -
Donations
0.00 CAD -
Joined
-
Last visited
Community Reputation
3 NeutralAbout Brickouz
-
Rank
Peon
Personal Information
-
Name
Brickouz Brickouze
-
Location
Marseille
-
Hi, did you try "extract image Planes"?
-
Hello everyone! I have a problem with my alpha, when I render my clouds separately (what i don't render is in matte shading) I end up with weird alphas in compositing. Do some of you have the same problem, or is there something obvious I'm missing? Thank you!
-
It's OK, I found out! You just have to put another solid inside a scatter node, so this solid will define how your initial object will fracture. Since I opened this thread, I have two more questions about the same topic. First, like on the video I uploaded, the collision object can flicker then the fracture gets weird. Is there a solution to this? Second, I did not manage to use the RBD glue object right. The voronoi objects just breaks itself, whatever I do. Can I do something about this? Thank you again! colli bug.mov
-
Hello! I would like to know how you could control how your voronoi or fem will break. I used to watch videos by Sangiemenla, he explained how to use the "add" node to control where your solid would be fractured. But now I can't find his channel any more and I can't remember! I would also like to know if there is a similar way for FEM network, to set where the solid object will break. Thank you! Antonin
-
Thank you a lot!
- 4 replies
-
- clusters
- houdini 16
-
(and 5 more)
Tagged with:
-
Thank you! I think i just don't manage to use this node correctly, would you have a scene where you use vdbcombine to share please?
- 4 replies
-
- clusters
- houdini 16
-
(and 5 more)
Tagged with:
-
Hello! When I make a smoke trail, it makes several containers for the same smoke. This is something I love when I make the simulation. But when I export it to VDB and try to render it, it only renders a black cube. I discovered that it was because the simulation had several containers because when I filter it with a Blast and choose only one containers, I avoid this problem. Would there be a way to merge all containers into one? Thank you!
- 4 replies
-
- clusters
- houdini 16
-
(and 5 more)
Tagged with:
-
Thank you, but this doesn't work, I think I haven't been able to give a good description of my problem. When I light the fire, the match is moving fast, and so is the fire source. I think the problem is that when it is moving too fast the fire is not burning well. Is there an option who help the fire to avoid cooling down?
-
Brickouz changed their profile photo
-
Hello! I'm animating a burning match, and here is my problem : The ignition starts too slowly, even if I set up a fast fire. Is there a way too fix this? This is the kind of ignition I would like to make : Thank you!
-
This is perfect! Thank you
-
Hello! In this Masterclass, at 41:00, the teacher explains that fracture parts of the object can be localy modified using an attribute. So my question is about this : how do you control what part of the object will fracture? is there a way to connect the FEM solver to a voronoi attribute or anything like that? Thank you for your time!
-
It's okay, I found out! For those who might want to know, you have to write your flip fluid's name in the fluid force node, and then play with the object's mass to make it influenced. And this node only works for Cloth Dynamics (not FEM for exemple).
- 1 reply
-
- 1
-
-
- houdini
- flip fluid
- (and 12 more)