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About samsin

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    Samuel Sinadinovic
  1. Workstation Build

    I know there are other communities around that offer build advice, but this is my first time building a workstation and I was hoping to get some insight on what I have so far: https://www.pccasegear.com/sc/hAP CPU: Intel Xeon E3 1230 V5 Mobo: MSI C236A Workstation Motherboard GPU: MSI GeForce GTX 1070 Armor OC 8GB RAM: Kingston HyperX Fury HX421C14FBK2/32 32GB (2x16GB) DDR4 Black PSU: SilverStone SFX Gold 600W SX600-G HD: Intel 600P Series 256GB M.2 SSD I'm trying to keep it under $2000aud and it will primarily be used for Houdini and some VR development down the road. I've read conflicting things about Xeon vs i7 so I was wondering if anyone had advice regarding which performs better as a workstation. Also the 'workstation' motherboard I've chosen is apparently optimized for Xeons, so I assume if I were choose an i7 I would also pick another mobo (unless there are other benefits to a workstation motherboard that I have overlooked). Within a few months I plan to upgrade to 64gb RAM too and I'm using HDDs I already own for additional storage. Any advice would be greatly appreciated
  2. Orientating stairs along curve

    Thanks that worked, I tried something similar earlier but accidentally used 'normal name' from the polyframe sop which messed with the result.
  3. Orientating stairs along curve

    Hi guys, I'm attempting to create a procedural staircase that instances each step along points of a curve. I have tried to use the normal and tangent attributes to achieve this, however I've only been able orientate the entire steps rotation along the path when (I think) what I need to do is make each normal pointing towards the previous point, while ignoring the Y-value of the new normal so that the stair remains level. I assume this is achieved using a point VOP w/ add normal and then deleting the N[y] attribute but I can't seem to calculate the correct direction of the normal. Sorry about bringing such a simple problem, I feel like the solution is obvious but I can't seem to see it. Cheers! stairs.hiplc