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ejr32123

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ejr32123 last won the day on May 10 2019

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About ejr32123

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    Houdini Master
  • Birthday October 13

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  • Website URL
    evanjrobinson.com

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  • Name
    Evan
  • Location
    Montreal
  • Interests
    Effects animation.

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  1. Smoke sim doesn't dissolve correctly

    hey, it seems like you have a problem with your gas resize node (I am assuming its not sparse). If you go to max bounds on the gas resize fluid dynamic node, make sure clamp to maximum is unchecked. Also in the "bounds" section, you may need to lower the field cutoff value.
  2. orientation problem

    haha, I got it working : ) I was reading from https://www.toadstorm.com /blog/?p=493 toad storms website. I had tried up and N. Reading from his website you need both at the same time. I took the rotation I was doing in the point vop and applied it to both the up vector and the N. Now it works like a charm. Thanks everyone : )
  3. orientation problem

    thanks all for the answers, i'll check them out after work : )
  4. orientation problem

    rot is some other attribute for something else that I made and has nothing to do with the orientation. That will not work.
  5. orientation problem

    yes, that is the documentation, lol. I posted here because I am having trouble getting it to work : ( the problem is the points are rotating and I need the orient attribute to rotate with the points.
  6. hello! I am stuck, could someone point me in the right direction? I setup some points to rotate like a rubiks cube. How can I get my instances to rotate correctly? Thanks in advance rotate.zip
  7. Solids from Gases

    there is convert node and there is convert vdb.
  8. pyro detail

    thanks, Ill look into creating a gradient field.
  9. pyro detail

    whats the benefit of using temperature over the flame field? Also I don't think sparse pyro has the rest fields needed for post sim noise. edit: I am referring to sparse solver. It doesn't use heat, just temp and flame/burn.
  10. pyro detail

    Hello! Does anyone have any good idea for getting lots of detail in pyro simulations on the flame field? It seems like no matter what micro solvers I use I always arrive at the same amount of detail. After cranking up microsolvers like gas disturb with crazy values, they eventually just seem to do nothing (making sure I dont have the noise size smaller than division size). But this problem only really seems to happen for the flame field. If I do a density only sim I can make it really detailed. Look at my to photos. Basically same sim, just 1 on flame field and the other 1 on density. It seems like the flame field is getting some smoothing or something the density field isn't.
  11. Pyro sim velocity coming out of blue

    haha, no worries. always soooo many things to check...
  12. Pyro sim velocity coming out of blue

    1. the velocity is because of the gravity node 2. the smoke moves down because of gravity node disable the node and it works as you would expect : )
  13. Flip Fuid Volume Loss

    could you post your scene or a version of it so we can see it?
  14. Clouds

    that first photo- the whispy clouds on top are insane : )
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