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14 GoodAbout Masoud
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Illusionist
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Name
Masoud
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Location
Iran
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Thanks everyone, very good tips!
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Hi guys, As you can see here, I deformed a curve using "Full Body IK" and "RigPose" nodes. How can I deform a geometry (Tube) with that deformed curve? Thanks for helping. CurveDeformationRig_01.hip
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In a "foreach" loop, how can I retrieve “iteration” metadata..?
Masoud posted a topic in General Houdini Questions
Hi guys; In a "foreach" loop, how can I retrieve “iteration” value from the "metadata", to write in a parameters tab? Thanks for helping. -
CopyStamp: How can I pass different bend values to each copy?
Masoud replied to Masoud's topic in Modeling
Thank you Fred, very useful. -
Hi; In a Copy Stamp SOP, I would like to pass different bend values to each copy of geometry, based on a point attribute. I don't know where should I place the "Bend SOP" ,and how to retrieve the values. Thanks for helping. Vary_Bend.hip
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I need a random color for the connected pieces...
Masoud posted a topic in General Houdini Questions
Hi; How can I create a random color for each connected piece? Is there a sop node for this purpose? Thanks for helping. -
Hi; I would like to apply taper in just one direction as you can see in the image below. How is it possible in Houdini? Thanks for helping.
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Masoud changed their profile photo
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Hi; I think: because each group of your objects in your merge node inputs are too far away from eachother, merging them you will create a huge bounding box in memory, so Houdini have to handle a big cluster of memory...
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Hi; Maybe this helps: mixamo_crowd_Edited.hiplc
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Hi Tesan, I think there is no way to weld those points. Maybe I should change my workflow.
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- gamedev path deform
- artifacts
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Hello Tesan; Want to thank you for your quick reply, but I need to fix the penetrations (I mean not curve's "banking"). Here is what I need to fix:
- 5 replies
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- gamedev path deform
- artifacts
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Hi guys; I tried to deform a box using "GameDev Path Deform" as you can see in the image below which works fine but how can I fix the artifacts (penetrations) at the overlapping areas? (I mean I need to fix the penetrations and make a clean topology). Thanks for helping. PathDeform.hip
- 5 replies
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- gamedev path deform
- artifacts
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(and 1 more)
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How can I add velocity to particles from a smoke (volume)?
Masoud replied to Masoud's topic in Effects
Hi Tesan, Thank you for the reply, but the particles don't move in your scene, too!