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In a CHOP network, how can I fetch geometry attributes?
Masoud replied to Masoud's topic in General Houdini Questions
Hi Tesan, Thank you for the reply. Honestly, I'm new to CHOPs, so the scene you sent me seems somehow complicated. I tried to use the "Shift CHOPs" node, but the value of the all points attribute are the same: CHOPs_Random Attrib 03.hip -
In a CHOP network, how can I fetch geometry attributes?
Masoud replied to Masoud's topic in General Houdini Questions
I tried the "For-Each" node, but there are still some issues! CHOPs_Random Attrib 02.hip -
In a CHOP network, how can I fetch geometry attributes?
Masoud posted a topic in General Houdini Questions
Hi guys, I would like to fetch an attribute from geometry and use it to change some parameters in the CHOP network. The idea is to vary (offset) a CHOP "Wave" phase parameter for each point of the geometry. Thanks for helping. CHOPs_Random Attrib.hip -
Hi guys, In a Vellum grain sim, I would like several chunks (clusters) to interact, but not stick to each other. As you can see in the image below they stick after the collision. How can I fix it? According to the documentation, there is an option in the Vellum Solver node called "Ignore Neighbors in Same Piece": https://www.sidefx.com/docs/houdini/nodes/dop/vellumsolver.html I tried to use this option, but it doesn't work. Thanks for helping. Vellum Grain_02.hip
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Is there any DOP node (workflow) for Dynamic fracturing?
Masoud replied to Masoud's topic in Effects
I found this tutorial but it's a very complicated workflow: And somehow it tells me there is not a DOP node for such tasks, right?! -
Hi guys, I know how to use pre-fractured objects in an RBD simulation, but is there any workflow for Dynamic Fracturing? Thanks for helping.
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Any idea?
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Ok, thanks.
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Hi guys, I tried to use the "Detangle SOP", but it doesn't work correctly. It moves the points on the line's intersections, but they are not detangled (I think it has to move the points in the Y direction, too)... How can I fix it? Thanks for helping. Detangle.hip
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Hi Benyee, Thank you for the reply. Now it works fine, but I don't have any Alpha field in my scene, so how does it work..?!
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Hi guys, I tried to add color to a smoke sim, but as you can see in the image below, the "Volume Visualization" SOP shows the volume output in a weird way. How can I fix it? Thanks for helping. Color Smoke_01.hip
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Hello guys, Please take a look at the image below. I'm looking for the all options that help me to add maximum details to my pyro(fire) simulation. In the smoke object, I tried to use a higher "Voxel size" resolution, but it doesn't help that much. I would appreciate any ideas.