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Masoud

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About Masoud

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  • Name
    Masoud
  • Location
    Iran

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  1. Hi guys. In a smoke simulation, I want to use a thin deforming geometry (a sheet) as the collision object, but instead of creating a Volume, I want to use "Point Velocity For Collisions". Is it possible? Thanks for helping. Smoke_CollisionPoints.hip
  2. Hi guys, I'm looking for some tutorial that helps me to understand DATA in the DOP network a bit more, in-depth. I mean something that helps me to work efficiently with dynamic nodes like: "Empty DATA", "Apply DATA", "Copy DATA", "Fetch DATA", "Modify DATA", and so on... Why they use this: " /obj/AutoDopNetwork : flipfluidobject / collision "? Is the "collision" one of the data and this is another way to grab it? Where can I find a list of several DOP DATA? I took a look at HDK on this page: https://www.sidefx.com/docs/hdk/_h_d_k__data_flow__d_o_p.html But I find it too complicated Thanks for helping.
  3. Hi guys, I need to find all points, near each point, in a certain radius. So I tried these codes: int np[] = nearpoints(0, @P, chf("Max_Radius")); i@NearPoints = len(np); Is there any simpler function for this situation? Thanks for helping. Find Near Points_01.hip
  4. How can I prevent the Grains from shrinking?

    Hi guys, I found this helpful document on the SideFX help page: https://www.sidefx.com/docs/houdini/grains/stablepile.html
  5. How can I prevent the Grains from shrinking?

    Hi Ultraman, Your "Point Separation " is very low resolution. If you change it from 0.1 to 0.01, then the grain shape will collapse.
  6. How can I prevent the Grains from shrinking?

    I know I can use the "Awake node", but how can I make the grain pile harder to collapse, without using "Awake"?
  7. How can I prevent the Grains from shrinking?

    Hi Ultraman, My simulation is based on the "POP Solver", so I can't use Vellum.
  8. How can I prevent the Grains from shrinking?

    Hello; Here is my scene. KeepShapeOfGrains.hip
  9. How can I prevent the Grains from shrinking?

    Thanks "Tesan" for the reply, but sorry I didn't get that
  10. Hi guys, I need the grains to preserve their basic shape, but after simulation, it starts to shrink. How can I fix this? Thanks for helping.
  11. Hi Fred, Thanks for the reply, but it's not about the interaction between FLIP and Grains.
  12. Hello again, By using this solution, now the FLIP pushes the grains, but the grains don't affect the FLIP particles (it's one direction collision)! FLIP_and_Grains.hip
  13. Hi guys, To complete a personal project, I'm looking for a tutorial about the interaction between FLIP and Grains. Thanks for helping.
  14. Hi guys, I add a "Mocap Biped 3" node and now I need its (animated) skeleton, but I can't find any way to access it. I turned on all of its bones display flag and then I used object merge in a new geometry, but doesn't work..! I also tried to use "scene character import" SOP, without success How can I fix this? Thanks for helping. Mocap_01.hip
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