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Masoud

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About Masoud

  • Birthday 08/18/1970

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    https://www.linkedin.com/in/masoud-saadatmand/
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    masoud.saadatmand

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    Masoud
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    Iran

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  1. Hi guys, In a smoke simulation, I put a (deforming) thin collider on the top the emitter, but the smoke passes through it I increased the DOP sub-step, but it doesn't work. How can I fix it? Thanks for helping. Smoke_Thin Collider_01.hip
  2. If you know any useful documentation or tutorial about how to use the Microsolvers, please let me know.
  3. Hi Atom, can you explain more please?
  4. Hi Paul, thank you for the tips and the hip file.
  5. Yes, my vector field has the right dimensions. Any practical tips?
  6. Hi guys, In a Pyro simulation, I would like to retrieve the gradient of a field like "density", and then apply the velocity to a range of it (for example where density is 0.2). I tried to use the gradient mode of the "Gas Analysis" DOP, without success I would appreciate any idea... Thanks for helping. Pyro_Gradient.hip
  7. Hi Uakin, Thank you, but I don't know how to use "Gas analysis ", too. Can you send me a tutorial link or an example file? Gas Analysis_01.hip
  8. Hi guys I would like to retrieve the temperature field, from the curvature field of the density. It seems the "Gas calculate" node can be applied to turning the curvature into -> temperature, but I don't know how to use this DOP node... I would appreciate any helps and ideas. Thanks
  9. Hi guys, In some tutorials, some users use this transparent UI that shows the scene network on the viewport, and I would like to know what's the name of this add-on, and where can I download it? Thanks for helping.
  10. Hi guys, I'm looking for a (simple and fast) way to fix intersections between geometries. I found this video: But the problem is the result is not that satisfying. I would appreciate any ideas. Thanks for helping.
  11. The problem was solved by setting the "Velocity X Grid" tab to just "vel", and leaving all others blank.
  12. Hi, dear Tesan and Julien, You are excellent. Thanks for helping!
  13. Hi guys, As you can see in the image below, I have some scattered points on a grid and there are some points near a curve that are selected. Now I need help on how to create a "Normal vector" on each scattered point, that is toward (pointed to) the nearest point to the point selection. Thanks for helping. VEX_temp_01.hip
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