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  1. Hi guys, I add a "Mocap Biped 3" node and now I need its (animated) skeleton, but I can't find any way to access it. I turned on all of its bones display flag and then I used object merge in a new geometry, but doesn't work..! I also tried to use "scene character import" SOP, without success How can I fix this? Thanks for helping. Mocap_01.hip
  2. Transfering attributes issue...

    Hi Aizatulin, Thanks for the reply, it works like a charm!
  3. Hi guys, I want to push a rigid body (a ball), by the vellum grains, but it is not working! Any ideas? Thanks for helping. Vellum_Grains_01.hip
  4. Transfering attributes issue...

    Hi Victor, Thanks for the reply. There are some issues with your solution (please take a look at the attached file). AttributeTransfer_03.hipnc
  5. Transfering attributes issue...

    Hi James, Thanks for the reply. The "max()" function inside the Solver node changes the value of the transforming attribute and it doesn't work for me.
  6. Hi guys' I would like to transfer some attributes from a fixed object to an animated one, using the Solver node but it seems that the Solver node doesn't accept animated geometries on its input, right? How can I fix it? Thanks for helping. AttributeTransfer_01.hip
  7. Hi Victor, That's what I need, thanks a lot.
  8. Hi Tesan; Thank you for the reply. I checked your HIP file and it's not working as I need. I want the solver to solve the wires object while its length is changing on each frame, not to change its length after solving... Regards.
  9. Hi guys; I tried to change the length of a curve using Carve SOP over time, and now I want to use it as an input of a WireSolver simulation, but it doesn't work. How can I fix it? Or is it possible to use an animated line as an input of a wire-solver input? Thanks for helping. WireSolver_01.hip
  10. How can I close an open polyline?

    Thanks, everyone.
  11. Heightfield output issues...

    Hi guys, In "Heightfield output" node: 1) How can I export the texture created in "Heightfield Erode" visualization tab, into a (layered) PSD file format? 2) In case my heightfield not be square, how can I retrieve the right texture output resolution, based on the input heightfield aspect ratio? Thanks for helping. Terrain_01.hip
  12. Hi; I would like to close an open curve(Poly-line), but I can't find any suitable node for it. I tried the "PolyLine" node but it moves one of the points to the other one to close an open polyline! Thanks for helping. Close_Polyline.hip
  13. Hi, I tried to download your file but it says: Sorry, there is a problem We could not locate the item you are trying to view. Error code: 2S328/1