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14 GoodAbout Masoud
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Name
Masoud
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Iran
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Hi guys, I add a "Mocap Biped 3" node and now I need its (animated) skeleton, but I can't find any way to access it. I turned on all of its bones display flag and then I used object merge in a new geometry, but doesn't work..! I also tried to use "scene character import" SOP, without success How can I fix this? Thanks for helping. Mocap_01.hip
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- skeleton
- mocap biped 3
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Hi Aizatulin, Thanks for the reply, it works like a charm!
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Hi guys, I want to push a rigid body (a ball), by the vellum grains, but it is not working! Any ideas? Thanks for helping. Vellum_Grains_01.hip
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Any ideas, please?
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Hi Victor, Thanks for the reply. There are some issues with your solution (please take a look at the attached file). AttributeTransfer_03.hipnc
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Hi James, Thanks for the reply. The "max()" function inside the Solver node changes the value of the transforming attribute and it doesn't work for me.
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Hi guys' I would like to transfer some attributes from a fixed object to an animated one, using the Solver node but it seems that the Solver node doesn't accept animated geometries on its input, right? How can I fix it? Thanks for helping. AttributeTransfer_01.hip
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Is it possible to use an animated line as an input of a wire-solver input?
Masoud replied to Masoud's topic in Effects
Hi Victor, That's what I need, thanks a lot. -
Is it possible to use an animated line as an input of a wire-solver input?
Masoud replied to Masoud's topic in Effects
Hi Tesan; Thank you for the reply. I checked your HIP file and it's not working as I need. I want the solver to solve the wires object while its length is changing on each frame, not to change its length after solving... Regards. -
Is it possible to use an animated line as an input of a wire-solver input?
Masoud posted a topic in Effects
Hi guys; I tried to change the length of a curve using Carve SOP over time, and now I want to use it as an input of a WireSolver simulation, but it doesn't work. How can I fix it? Or is it possible to use an animated line as an input of a wire-solver input? Thanks for helping. WireSolver_01.hip -
Thanks, everyone.
- 3 replies
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- polyline
- close polyline
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Hi guys, In "Heightfield output" node: 1) How can I export the texture created in "Heightfield Erode" visualization tab, into a (layered) PSD file format? 2) In case my heightfield not be square, how can I retrieve the right texture output resolution, based on the input heightfield aspect ratio? Thanks for helping. Terrain_01.hip
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- heightfield
- heightfield erode
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Hi; I would like to close an open curve(Poly-line), but I can't find any suitable node for it. I tried the "PolyLine" node but it moves one of the points to the other one to close an open polyline! Thanks for helping. Close_Polyline.hip
- 3 replies
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- polyline
- close polyline
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How can I extract a curve from scattered points?
Masoud replied to Masoud's topic in General Houdini Questions
Hi, I tried to download your file but it says: Sorry, there is a problem We could not locate the item you are trying to view. Error code: 2S328/1 -
Why the “Heightfield Scatter” node creates points in masked areas?!
Masoud replied to Masoud's topic in General Houdini Questions
Thanks, Tesan Good tip.- 2 replies
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- heightfield scatter
- mask
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