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Everything posted by Masoud
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Thanks everyone, very good tips!
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Hi guys, As you can see here, I deformed a curve using "Full Body IK" and "RigPose" nodes. How can I deform a geometry (Tube) with that deformed curve? Thanks for helping. CurveDeformationRig_01.hip
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In a "foreach" loop, how can I retrieve “iteration” metadata..?
Masoud posted a topic in General Houdini Questions
Hi guys; In a "foreach" loop, how can I retrieve “iteration” value from the "metadata", to write in a parameters tab? Thanks for helping. -
I need a random color for the connected pieces...
Masoud posted a topic in General Houdini Questions
Hi; How can I create a random color for each connected piece? Is there a sop node for this purpose? Thanks for helping. -
Hi; In a vellum cloth simulation, I need to keep the original shape of my cloth object as much as possible. I tried to increase bend stiffness and stretch stiffness but it doesn't works. Later, I would like to paint an attribute like "stretchstiffness" on that cloth, to control areas that I want to be more stretched... Thanks. BaseMesh.bgeo Vellum_Cloth_01.hip
- 3 replies
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- stretchstiffness
- simulation
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CopyStamp: How can I pass different bend values to each copy?
Masoud replied to Masoud's topic in Modeling
Thank you Fred, very useful. -
Hi; In a Copy Stamp SOP, I would like to pass different bend values to each copy of geometry, based on a point attribute. I don't know where should I place the "Bend SOP" ,and how to retrieve the values. Thanks for helping. Vary_Bend.hip
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Hi; I would like to apply taper in just one direction as you can see in the image below. How is it possible in Houdini? Thanks for helping.
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Hi; I think: because each group of your objects in your merge node inputs are too far away from eachother, merging them you will create a huge bounding box in memory, so Houdini have to handle a big cluster of memory...
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Hi; Maybe this helps: mixamo_crowd_Edited.hiplc
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Hi guys; I tried to deform a box using "GameDev Path Deform" as you can see in the image below which works fine but how can I fix the artifacts (penetrations) at the overlapping areas? (I mean I need to fix the penetrations and make a clean topology). Thanks for helping. PathDeform.hip
- 5 replies
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- gamedev path deform
- artifacts
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Hi Tesan, I think there is no way to weld those points. Maybe I should change my workflow.
- 5 replies
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- gamedev path deform
- artifacts
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Hello Tesan; Want to thank you for your quick reply, but I need to fix the penetrations (I mean not curve's "banking"). Here is what I need to fix:
- 5 replies
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- gamedev path deform
- artifacts
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Hi; I would like to add some velocity to particles from a volume (smoke), so I tried to use "POP Attribute from volume", but it doesn't work. How can I fix it? Actually, "POP advect from volume" works, but I would like to ADD/Multiply the velocity to particles, not advect them. Thanks for helping. POP_Attribute_from_Volume.hip
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How can I add velocity to particles from a smoke (volume)?
Masoud replied to Masoud's topic in Effects
Hi Tesan, Thank you for the reply, but the particles don't move in your scene, too! -
How can I add velocity to particles from a smoke (volume)?
Masoud replied to Masoud's topic in Effects
Any idea? -
If you are happy with your particle simulation the I suggest you convert the particles to volume...
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Connecting points using ADD sop, issue...
Masoud replied to Masoud's topic in General Houdini Questions
Thank you.- 2 replies
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- pop network
- connect points
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Hello; I would like to connect some points (generated by a POP net), so I add an "ADD" SOP. In the "By Group" tab, I used the "id" attribute, but it doesn't work. How can I fix it? Thanks for helping. AddSOP.hip
- 2 replies
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- pop network
- connect points
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Advanced character animation system like the "Endorphine" software. Something like mixing (retargeting, layering ...) motion capture files and so on ...
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Hi; I tried to create a surface out of my imported shape (e.g. a DXF file) using a "Planar_Patch_From_Curves" SOP, but it fills the inside shapes as you can see in the image below. How can I fix it? Thanks for helping. 2D_shape.hip
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Hi "Tesan"; Thank you for your reply. Your solution is helpful in this case, but is there any solution for complex shapes with a lot of inside shapes?