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Everything posted by Masoud
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Why I can't transfer “P” attribute values, to second geometry?
Masoud posted a topic in General Houdini Questions
Hello; I wonder why I can't transfer “P” attribute values, to second geometry, by “Attribute Transfer” SOP..!? Thanks for helping. Att_Transfer.hip -
Hi; Is it possible to deform a line using CHOPs nodes (wave) like the image before? Thanks for helping.
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- chops
- deformation
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Why I can't transfer “P” attribute values, to second geometry?
Masoud replied to Masoud's topic in General Houdini Questions
Thanks, everyone, good tips. -
Why I can't transfer “P” attribute values, to second geometry?
Masoud replied to Masoud's topic in General Houdini Questions
I turned " Match P Attribute "on, but it doesn't work. -
Hi; I tried to make some animation using CHOPs based on a tutorial from "Peter Quint" (https://www.youtube.com/watch?v=4tGCG5u1jwI), but I got some problems with the rotation, so as you can see in the image below, my box rotation jumps on some frames, and it's starting rotation is wrong! How can I fix it? Thanks for helping. CHOPs animation_01.hip
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It animates the wave inside ChopNetwork, but the geometry is fixed ( and stays at the current time).
- 13 replies
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- chops
- deformation
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Hi again; I tried to animate the wave over time, but it doesn't work:
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- chops
- deformation
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Thanks
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- chops
- deformation
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Hi Tesan; In your HIP file, what are these codes?
- 13 replies
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- chops
- deformation
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I will check it now, thanks.
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Hi Tesan, Sorry, I found a bunch of complex things in that link, and I can't figure out how to use them. I simply want to control the shape of a line using CHOPs wave nodes.
- 13 replies
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- chops
- deformation
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Hello; I would like to use the existing UV of my imported geometry as a starting point of UV mapping, So I tried UVFlatten SOP. The problem is by selecting "Preserve Seams", it locks existing UV seams and I can't sew them. How can I fix it? Thanks for helping.
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- uvflatten
- preserve seams
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Hello; After I watched this video: "Battle Worms, Birds, and Big Blue Beings | Ahmed Gharraph | Houdini HIVE Worldwide", I tried to create a pile of worms like what I saw in that video: But here is what I made: To animate the worms I tried to apply a sinusoidal wave velocity force to them using a "SOP solver" in Vellum DOP, but the motion of the worms is unnatural in my scene. Can anyone help me to fix the problem? Thanks for helping. Worms_01.hip
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Any suggestions?
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In "Group Paint SOP" I can't any erasing mode...
Masoud replied to Masoud's topic in General Houdini Questions
The good news is I use PC, so MMB. -
Hi; In "Group Paint SOP", I painted some strokes and now I can't find any option to change the brush, to erasing mode. Is this a bug? Thanks for helping.
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In "Group Paint SOP" I can't any erasing mode...
Masoud replied to Masoud's topic in General Houdini Questions
Thank "Vusta", good tip. But why I can't find it on the help page!? -
Hello; In a vellum simulation, I tried to move a "worm" by applying some forces to it, inside of a "SOP Solver". So I tried to extract the velocity from a "bend" animation, and convert it to force, to move that worm. The problem is it applies that force just once. How can I fix this (or is it the right way to apply motion to a vellum object)? Thanks for helping. Anim_Worm_01.hip
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Hello; I would like to spawn some falling wires that fall on a sphere, so I tried to use vellum hair, but the result is not stable as you can see in the image below. So, how can I fix it? Thanks for helping. FallingWires_01.hip
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Thanks "Victor".