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Masoud

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Everything posted by Masoud

  1. Hello; I wonder why I can't transfer “P” attribute values, to second geometry, by “Attribute Transfer” SOP..!? Thanks for helping. Att_Transfer.hip
  2. Hi; Is it possible to deform a line using CHOPs nodes (wave) like the image before? Thanks for helping.
  3. I turned " Match P Attribute "on, but it doesn't work.
  4. Hi; I tried to make some animation using CHOPs based on a tutorial from "Peter Quint" (https://www.youtube.com/watch?v=4tGCG5u1jwI), but I got some problems with the rotation, so as you can see in the image below, my box rotation jumps on some frames, and it's starting rotation is wrong! How can I fix it? Thanks for helping. CHOPs animation_01.hip
  5. Can I use the CHOP nodes to deform a line?

    It animates the wave inside ChopNetwork, but the geometry is fixed ( and stays at the current time).
  6. Can I use the CHOP nodes to deform a line?

    Hi again; I tried to animate the wave over time, but it doesn't work:
  7. Can I use the CHOP nodes to deform a line?

    Hi Tesan; In your HIP file, what are these codes?
  8. Can I use the CHOP nodes to deform a line?

    I will check it now, thanks.
  9. Can I use the CHOP nodes to deform a line?

    Hi Tesan, Sorry, I found a bunch of complex things in that link, and I can't figure out how to use them. I simply want to control the shape of a line using CHOPs wave nodes.
  10. Hello; I would like to use the existing UV of my imported geometry as a starting point of UV mapping, So I tried UVFlatten SOP. The problem is by selecting "Preserve Seams", it locks existing UV seams and I can't sew them. How can I fix it? Thanks for helping.
  11. Hello; After I watched this video: "Battle Worms, Birds, and Big Blue Beings | Ahmed Gharraph | Houdini HIVE Worldwide", I tried to create a pile of worms like what I saw in that video: But here is what I made: To animate the worms I tried to apply a sinusoidal wave velocity force to them using a "SOP solver" in Vellum DOP, but the motion of the worms is unnatural in my scene. Can anyone help me to fix the problem? Thanks for helping. Worms_01.hip
  12. Vellum apply motion force, issue...

    Any suggestions?
  13. The good news is I use PC, so MMB.
  14. Hi; In "Group Paint SOP", I painted some strokes and now I can't find any option to change the brush, to erasing mode. Is this a bug? Thanks for helping.
  15. Thank "Vusta", good tip. But why I can't find it on the help page!?
  16. Vellum apply motion force, issue...

    Any idea?
  17. Hello; In a vellum simulation, I tried to move a "worm" by applying some forces to it, inside of a "SOP Solver". So I tried to extract the velocity from a "bend" animation, and convert it to force, to move that worm. The problem is it applies that force just once. How can I fix this (or is it the right way to apply motion to a vellum object)? Thanks for helping. Anim_Worm_01.hip
  18. Vellum apply motion force, issue...

    Hi, "Tesan" Yes, I used the same workflow, but as I said, the problem is: the force that I have created works just at the starting of the simulation.
  19. Hi; How can I delete smoke which enters inside a geometry (volume)? Thanks for helping. Smoke_Erase.hip
  20. Vellum apply motion force, issue...

    Any idea?
  21. Vellum hair issue...

    Thank you Tomas, perfect!
  22. Vellum hair issue...

    Hello; I would like to spawn some falling wires that fall on a sphere, so I tried to use vellum hair, but the result is not stable as you can see in the image below. So, how can I fix it? Thanks for helping. FallingWires_01.hip
  23. Thanks "Victor".
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