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Everything posted by Masoud
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How can I apply patterns, to the volumes using volume VOP?
Masoud replied to Masoud's topic in General Houdini Questions
Hi again; Finally I solved it, but now I would like to distort the shape using a noise. Any idea? Thanks. Volume_Pattern_02.hip -
Hi; As you can see in the image below, I scattered clusters of some points. How can I find the center of each cluster( each colony.)? Thanks for helping. CenterOfEachColoni_01.hip
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How can I find the center of cluster points?
Masoud replied to Masoud's topic in General Houdini Questions
Thanks "Bonsak", good idea. But when I set "Output Attribute" to "Average Points", it shows some points that are not at the center of each cluster. -
Hi; I tried to use "sidefx Labs Path Deform", but the geometry follows only rough version of my curve, and itsn’t exactly placed on the path. How can I fix this? Thanks for helping. Test_A_01.hip
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How can I find the center of cluster points?
Masoud replied to Masoud's topic in General Houdini Questions
Awesome, thanks. -
How can I find the center of cluster points?
Masoud replied to Masoud's topic in General Houdini Questions
Do you mean avg() function? -
Hi "Noobini", I have seen it before, and I'm looking for some more tutorials.
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Hi; I'm looking for some tutorial (advanced)about fluid simulation using POP fluid. Any suggestions would be appreciated. Thanks.
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How can I find the center of cluster points?
Masoud replied to Masoud's topic in General Houdini Questions
Thank you "Milad", but I'm looking for the best way to calculate the center of those clusters. -
How can I apply velocity to particles,in some frames, not just at initial frame?
Masoud replied to Masoud's topic in General Houdini Questions
Thank you.- 2 replies
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- dynamically
- velocity
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(and 1 more)
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Hello; When I use scattered points as a POP source, how can I apply velocity to some group of points, dynamically ( during frames, not just at the initial frame)? I know that I should apply the velocity force inside the DOP, but I don't know how Thanks for helping. Add_Velocity_to_particles_01.hip
- 2 replies
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- dynamically
- velocity
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(and 1 more)
Tagged with:
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How can I find the center of cluster points?
Masoud replied to Masoud's topic in General Houdini Questions
Sorry, but I don't get it. -
How can I find the center of cluster points?
Masoud replied to Masoud's topic in General Houdini Questions
I think it gives me only the position of each point. -
How can pass several materials to several objects, using an id ?
Masoud posted a topic in General Houdini Questions
Hello; I want to pass several different materials to several objects, using an id attribute. I add an "Assemble SOP" to create needed id and a Bind SOP in material network, to switch between shaders, but it doesn't work! Any ideas to fix it? Thanks for helping. Cards_01.hip -
How can pass several materials to several objects, using an id ?
Masoud replied to Masoud's topic in General Houdini Questions
Hi "davpe" I don't want to blend shaders. I would like to switch between different materials (They will be different in texture, reflection, and so on), based on an attribute like "ID". And as you can see in my scene, I want to change the number of scattered points and copies of objects. Actually it works when I use the same workflow to assign different "colors" as input of one "principled shader". Cheers. -
thank you.
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Hello; I have some lines in my simple " Wire " DOP, and I want them to act as soft elastic tubes. I don't know why they bend up, instead of bending down! So, how can I fix this? Thanks for helping. WireLines_01.hip
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How can I transfer attributes like UV, piece by piece?
Masoud replied to Masoud's topic in General Houdini Questions
Thanks. -
How can I transfer attributes like UV, piece by piece?
Masoud posted a topic in General Houdini Questions
Hi; In a multi pieces geometry, how can I transfer attributes like UV, piece by piece? Actually I need to UV each piece procedurally in a fixed (rest) version of geometry, and then transfer UVs to deformed version of each piece. Thanks for helping. Transfer_UV_Piece by Piece.hip -
Thank you "Librarian", that seems a good point to start.
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Hello; I would like to create a colored fluid, with thin streams like the image below. I added some velocity noises to simulation, but the result is poor. Thanks for helping. Colored_Fluids_01.hip
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Does anyone have experience in working with VOP nodes like Boxes, Rings, Round Stars, Strips, Tiled Boxes ...?
Masoud replied to Masoud's topic in General Houdini Questions
Thanks "Konstantin" and "Librarian". Why we don't use UV output of the "Geometry VOP Global" node?- 10 replies
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Hi; Does anyone have experience in working with VOP nodes like Boxes, Rings, Round Stars, Strips, Tiled Boxes, (in SOP context) ...? I can't figure out how to work with these nodes. Thanks.
- 10 replies
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Does anyone have experience in working with VOP nodes like Boxes, Rings, Round Stars, Strips, Tiled Boxes ...?
Masoud replied to Masoud's topic in General Houdini Questions
I'm trying without success- 10 replies
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Does anyone have experience in working with VOP nodes like Boxes, Rings, Round Stars, Strips, Tiled Boxes ...?
Masoud replied to Masoud's topic in General Houdini Questions
Hi "Librarian", In that tutorial, Ari Danesh uses everything but Boxes, Rings, Round Stars, Strips, Tiled Boxes ...- 10 replies