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Posts posted by Masoud
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Hi guys,
As you can see here, I deformed a curve using "Full Body IK" and "RigPose" nodes.
How can I deform a geometry (Tube) with that deformed curve?
Thanks for helping.
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Thank you Fred, very useful.
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Hi;
In a Copy Stamp SOP, I would like to pass different bend values to each copy of geometry, based on a point attribute.
I don't know where should I place the "Bend SOP" ,and how to retrieve the values.
Thanks for helping.
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Hi;
I think: because each group of your objects in your merge node inputs are too far away from eachother, merging them you will create a huge bounding box in memory, so Houdini have to handle a big cluster of memory...
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Hi;
Please explain more, or upload a hip or image file.
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Hi;
I'm looking for some training on how to work with DOP Data. I mean several ways to fetching and applying DOP data, to control velocity, temperature, and so on...
Thanks for helping.
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Hi Tesan,
I think there is no way to weld those points. Maybe I should change my workflow.
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Hi guys;
I tried to deform a box using "GameDev Path Deform" as you can see in the image below which works fine but how can I fix the artifacts (penetrations) at the overlapping areas?
(I mean I need to fix the penetrations and make a clean topology).
Thanks for helping.
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48 minutes ago, Librarian said:Plus here you have FUN
Hi Tesan,
Thank you for the reply, but the particles don't move in your scene, too!
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If you are happy with your particle simulation the I suggest you convert the particles to volume...
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Hi;
I would like to add some velocity to particles from a volume (smoke), so I tried to use "POP Attribute from volume", but it doesn't work.
How can I fix it?
Actually, "POP advect from volume" works, but I would like to ADD/Multiply the velocity to particles, not advect them.
Thanks for helping.
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Hello;
I would like to connect some points (generated by a POP net), so I add an "ADD" SOP. In the "By Group" tab, I used the "id" attribute, but it doesn't work. How can I fix it?
Thanks for helping.
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Advanced character animation system like the "Endorphine" software. Something like mixing (retargeting, layering ...) motion capture files and so on ...
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Thanks to everyone;
Your solutions are very useful, but it seems Houdini needs some new nodes in dealing with such shapes.
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Hi "Tesan";
Thank you for your reply.
Your solution is helpful in this case, but is there any solution for complex shapes with a lot of inside shapes?
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Hi;
I tried to create a surface out of my imported shape (e.g. a DXF file) using a "Planar_Patch_From_Curves" SOP, but it fills the inside shapes as you can see in the image below.
How can I fix it?
Thanks for helping.
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Thanks, everyone, good tips.
How can I deform a geometry using a curve?
in Animation & Rigging
Posted
Thanks everyone, very good tips!