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Everything posted by Masoud

  1. Hi; Please take a look at my simple test file and help me: why "GameDev Dissolve Flat Edges", caps my model? Is this a bug? Thanks. dissolve_flat_edges.hip
  2. How can I close an open polyline?

    Thanks, everyone.
  3. Hi; I would like to close an open curve(Poly-line), but I can't find any suitable node for it. I tried the "PolyLine" node but it moves one of the points to the other one to close an open polyline! Thanks for helping. Close_Polyline.hip
  4. Heightfield output issues...

    Hi guys, In "Heightfield output" node: 1) How can I export the texture created in "Heightfield Erode" visualization tab, into a (layered) PSD file format? 2) In case my heightfield not be square, how can I retrieve the right texture output resolution, based on the input heightfield aspect ratio? Thanks for helping. Terrain_01.hip
  5. Hi guys, I tried to extract a curve from some scattered points (generated by attribute paint), but the resulting curve is not that clean. Curve's points numbers are not sorted correctly, so I can't resample the curve. How can I fix it? Thanks for helping. Curve from scattered points.hip
  6. Hi, I tried to download your file but it says: Sorry, there is a problem We could not locate the item you are trying to view. Error code: 2S328/1
  7. Hi guys, When I cut a Heightfield by an object, the “Heightfield Scatter” node creates points in masked areas! How can I fix this? Thanks for helping. Terrain_01.hip
  8. Hello; Is there any node that computes the Acceleration attribute (something like Trail SOP -> Compute Velocity)? Actually, in a particle simulation, I need that attribute. Thanks for helping.
  9. POP Solver substeps issue...

    Hi Victor and thanks for your reply, I changed the "Impulse Activation" from $F==1 to $FF==1 , and problem solved.
  10. POP Solver substeps issue...

    Hello; For some reason I need to increase "substeps" in a "POP solver", but the problem is it increases the number of generated particles! How can I fix it? Thanks for helping. Particle_Substep.hip
  11. Hi guys; How can I select points in a geometry randomly over time, and send them into a group (until the end point)..? Thanks for helping. Random Points to Group.hip
  12. Thanks everyone, very good tips!
  13. Hi guys, As you can see here, I deformed a curve using "Full Body IK" and "RigPose" nodes. How can I deform a geometry (Tube) with that deformed curve? Thanks for helping. CurveDeformationRig_01.hip
  14. Hi guys; In a "foreach" loop, how can I retrieve “iteration” value from the "metadata", to write in a parameters tab? Thanks for helping.
  15. Hi; How can I create a random color for each connected piece? Is there a sop node for this purpose? Thanks for helping.
  16. Hi; In a vellum cloth simulation, I need to keep the original shape of my cloth object as much as possible. I tried to increase bend stiffness and stretch stiffness but it doesn't works. Later, I would like to paint an attribute like "stretchstiffness" on that cloth, to control areas that I want to be more stretched... Thanks. BaseMesh.bgeo Vellum_Cloth_01.hip
  17. Hi; In a Copy Stamp SOP, I would like to pass different bend values to each copy of geometry, based on a point attribute. I don't know where should I place the "Bend SOP" ,and how to retrieve the values. Thanks for helping. Vary_Bend.hip
  18. Bend and Taper SOP isuue...

    Hi; I would like to apply taper in just one direction as you can see in the image below. How is it possible in Houdini? Thanks for helping.
  19. Massive slowdown at Merge Node

    Hi; I think: because each group of your objects in your merge node inputs are too far away from eachother, merging them you will create a huge bounding box in memory, so Houdini have to handle a big cluster of memory...
  20. POP Sourcing into specific DOP object

    Hi; Please explain more, or upload a hip or image file.
  21. Hi; I'm looking for some training on how to work with DOP Data. I mean several ways to fetching and applying DOP data, to control velocity, temperature, and so on... Thanks for helping.
  22. mixamo crowds

    Hi; Maybe this helps: mixamo_crowd_Edited.hiplc