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Everything posted by Masoud

  1. Hi; How can I create a random color for each connected piece? Is there a sop node for this purpose? Thanks for helping.
  2. Hi; In a vellum cloth simulation, I need to keep the original shape of my cloth object as much as possible. I tried to increase bend stiffness and stretch stiffness but it doesn't works. Later, I would like to paint an attribute like "stretchstiffness" on that cloth, to control areas that I want to be more stretched... Thanks. BaseMesh.bgeo Vellum_Cloth_01.hip
  3. Hi; In a Copy Stamp SOP, I would like to pass different bend values to each copy of geometry, based on a point attribute. I don't know where should I place the "Bend SOP" ,and how to retrieve the values. Thanks for helping. Vary_Bend.hip
  4. Bend and Taper SOP isuue...

    Hi; I would like to apply taper in just one direction as you can see in the image below. How is it possible in Houdini? Thanks for helping.
  5. Massive slowdown at Merge Node

    Hi; I think: because each group of your objects in your merge node inputs are too far away from eachother, merging them you will create a huge bounding box in memory, so Houdini have to handle a big cluster of memory...
  6. POP Sourcing into specific DOP object

    Hi; Please explain more, or upload a hip or image file.
  7. Hi; I'm looking for some training on how to work with DOP Data. I mean several ways to fetching and applying DOP data, to control velocity, temperature, and so on... Thanks for helping.
  8. mixamo crowds

    Hi; Maybe this helps: mixamo_crowd_Edited.hiplc
  9. Hi guys; I tried to deform a box using "GameDev Path Deform" as you can see in the image below which works fine but how can I fix the artifacts (penetrations) at the overlapping areas? (I mean I need to fix the penetrations and make a clean topology). Thanks for helping. PathDeform.hip
  10. Hi Tesan, I think there is no way to weld those points. Maybe I should change my workflow.
  11. Hello Tesan; Want to thank you for your quick reply, but I need to fix the penetrations (I mean not curve's "banking"). Here is what I need to fix:
  12. Hi; I would like to add some velocity to particles from a volume (smoke), so I tried to use "POP Attribute from volume", but it doesn't work. How can I fix it? Actually, "POP advect from volume" works, but I would like to ADD/Multiply the velocity to particles, not advect them. Thanks for helping. POP_Attribute_from_Volume.hip
  13. Hi Tesan, Thank you for the reply, but the particles don't move in your scene, too!
  14. Make smoke stick to particles

    If you are happy with your particle simulation the I suggest you convert the particles to volume...
  15. Hello; I would like to connect some points (generated by a POP net), so I add an "ADD" SOP. In the "By Group" tab, I used the "id" attribute, but it doesn't work. How can I fix it? Thanks for helping. AddSOP.hip
  16. Houdini 19 Wishlist

    Advanced character animation system like the "Endorphine" software. Something like mixing (retargeting, layering ...) motion capture files and so on ...
  17. Surface from 2D imported (DXF) shapes, issue...

    Thanks to everyone; Your solutions are very useful, but it seems Houdini needs some new nodes in dealing with such shapes.
  18. Hi; I tried to create a surface out of my imported shape (e.g. a DXF file) using a "Planar_Patch_From_Curves" SOP, but it fills the inside shapes as you can see in the image below. How can I fix it? Thanks for helping. 2D_shape.hip
  19. Surface from 2D imported (DXF) shapes, issue...

    Hi "Tesan"; Thank you for your reply. Your solution is helpful in this case, but is there any solution for complex shapes with a lot of inside shapes?
  20. Hello; I wonder why I can't transfer “P” attribute values, to second geometry, by “Attribute Transfer” SOP..!? Thanks for helping. Att_Transfer.hip
  21. Hi; Is it possible to deform a line using CHOPs nodes (wave) like the image before? Thanks for helping.