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Everything posted by Masoud
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Hi; Please take a look at my simple test file and help me: why "GameDev Dissolve Flat Edges", caps my model? Is this a bug? Thanks. dissolve_flat_edges.hip
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Thanks, everyone.
- 3 replies
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- polyline
- close polyline
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Hi; I would like to close an open curve(Poly-line), but I can't find any suitable node for it. I tried the "PolyLine" node but it moves one of the points to the other one to close an open polyline! Thanks for helping. Close_Polyline.hip
- 3 replies
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- polyline
- close polyline
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Hi guys, In "Heightfield output" node: 1) How can I export the texture created in "Heightfield Erode" visualization tab, into a (layered) PSD file format? 2) In case my heightfield not be square, how can I retrieve the right texture output resolution, based on the input heightfield aspect ratio? Thanks for helping. Terrain_01.hip
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- heightfield
- heightfield erode
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Hi guys, I tried to extract a curve from some scattered points (generated by attribute paint), but the resulting curve is not that clean. Curve's points numbers are not sorted correctly, so I can't resample the curve. How can I fix it? Thanks for helping. Curve from scattered points.hip
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How can I extract a curve from scattered points?
Masoud replied to Masoud's topic in General Houdini Questions
Hi, I tried to download your file but it says: Sorry, there is a problem We could not locate the item you are trying to view. Error code: 2S328/1 -
Why the “Heightfield Scatter” node creates points in masked areas?!
Masoud replied to Masoud's topic in General Houdini Questions
Thanks, Tesan Good tip.- 2 replies
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- heightfield scatter
- mask
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Why the “Heightfield Scatter” node creates points in masked areas?!
Masoud posted a topic in General Houdini Questions
Hi guys, When I cut a Heightfield by an object, the “Heightfield Scatter” node creates points in masked areas! How can I fix this? Thanks for helping. Terrain_01.hip- 2 replies
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- heightfield scatter
- mask
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Is there any node that computes the particle's Acceleration?
Masoud replied to Masoud's topic in General Houdini Questions
Hello Lawrence; Good tips, thanks. -
Is there any node that computes the particle's Acceleration?
Masoud posted a topic in General Houdini Questions
Hello; Is there any node that computes the Acceleration attribute (something like Trail SOP -> Compute Velocity)? Actually, in a particle simulation, I need that attribute. Thanks for helping. -
Hi Victor and thanks for your reply, I changed the "Impulse Activation" from $F==1 to $FF==1 , and problem solved.
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Hello; For some reason I need to increase "substeps" in a "POP solver", but the problem is it increases the number of generated particles! How can I fix it? Thanks for helping. Particle_Substep.hip
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How can I send random points into a group (over time)?
Masoud posted a topic in General Houdini Questions
Hi guys; How can I select points in a geometry randomly over time, and send them into a group (until the end point)..? Thanks for helping. Random Points to Group.hip -
Thanks everyone, very good tips!
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Hi guys, As you can see here, I deformed a curve using "Full Body IK" and "RigPose" nodes. How can I deform a geometry (Tube) with that deformed curve? Thanks for helping. CurveDeformationRig_01.hip
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In a "foreach" loop, how can I retrieve “iteration” metadata..?
Masoud posted a topic in General Houdini Questions
Hi guys; In a "foreach" loop, how can I retrieve “iteration” value from the "metadata", to write in a parameters tab? Thanks for helping. -
I need a random color for the connected pieces...
Masoud posted a topic in General Houdini Questions
Hi; How can I create a random color for each connected piece? Is there a sop node for this purpose? Thanks for helping. -
Hi; In a vellum cloth simulation, I need to keep the original shape of my cloth object as much as possible. I tried to increase bend stiffness and stretch stiffness but it doesn't works. Later, I would like to paint an attribute like "stretchstiffness" on that cloth, to control areas that I want to be more stretched... Thanks. BaseMesh.bgeo Vellum_Cloth_01.hip
- 3 replies
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- stretchstiffness
- simulation
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CopyStamp: How can I pass different bend values to each copy?
Masoud replied to Masoud's topic in Modeling
Thank you Fred, very useful. -
Hi; In a Copy Stamp SOP, I would like to pass different bend values to each copy of geometry, based on a point attribute. I don't know where should I place the "Bend SOP" ,and how to retrieve the values. Thanks for helping. Vary_Bend.hip
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Hi; I would like to apply taper in just one direction as you can see in the image below. How is it possible in Houdini? Thanks for helping.
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Hi; I think: because each group of your objects in your merge node inputs are too far away from eachother, merging them you will create a huge bounding box in memory, so Houdini have to handle a big cluster of memory...
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Hi; Maybe this helps: mixamo_crowd_Edited.hiplc