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Blackshadow

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Posts posted by Blackshadow


  1. Processor: intel i7 4770 3.4GHz
    Ram: Corsair dominator platinum 16Gb DDR3 1866MHz

    Sorry but i prefer not to share the scene file; i can share an image with the position of the lights, object and fx, but not today because i need to reinstall houdini.


  2. Materials are very simple. There is a custom texture on the sphere, i assigned a slightly reflective gray material to the ground and deformations of the ground have a black material. Bolts have a colored light assigned. For the scene i would like to simulate a street with two rows of street lamps on the sides.
    It's my first try to render with houdini, so i dont know how to manage the settings.


  3. Hi all. I'm making a lightning FX generated by a sphere. My problem is that i would move a sphere but, if i try, the generated lightnings do not follow the sphere. They are created in the sphere current position, but after they don't move following the sphere. I suppose it is the fault of the solver node that control lightning life, but i don't know how to do.

    I'm following This tutorial (http://lesterbanks.com/2016/12/build-custom-lightning-solver-houdini/) to learn, but he does not want to move the object, so for him is not a problem.


  4. Hi, i've two geometry with a scatter node applied and i wont connect these point using an add node by color attribute create with a color node after scatter node.
    so...

    geo 1                      geo2
    scatter1                   scatter2
    color1                     color2
                  merge
                  add

    Now i need to calculate the distance between the connected poit. 
    How can I do?

    Thanks

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