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ItsMeM

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About ItsMeM

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    Peon

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  • Name
    Uzunovic
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    Vancouver, BC, Canada

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  1. I'm not sure if its right. Its two streams of data. They may not see each other (not having interactions). You should use fetch data node to move data between different streams so they can affect each other. You can use multisolver to put everything in one stream and it should be fine. Correct me if I'm wrong.
  2. Vancouver HUG (VHUG) 2019 T-shirt design results

    They are soo beautiful!! Congrats! Natalia, you nailed it! Congrats <3
  3. RBD sim and orient

    how sure you are that orient is properly built? Did you normalize values before creating quaternion? If you take points from sim and use transform pieces node, you can transfer initial orient and qmultiply it with dop orient to correct it.. inside pvop you can have qmultiply node or in vex qmultiply();
  4. Fluid Particles Surfaces flickering

    On flipsolver you have reseed tab, there you have temporary particle count on each voxel. That one helps you with getting mesh smoother, especially with high viscousity fluids.. If you pump up Particle per voxel parameter, it should solve your issue. Enjoy!
  5. rbd sim lost uvs

    Try storing original path string and after fracture and sim export geometry with `Build Hierarchy From Attribute` on alembic output.
  6. Spiral Gas Target Force?

    Hi! Do you need something like this? ap_smoldering_black_hole_031218_f.hiplc IMG_7662.mov
  7. Particle rasterization to voxel grid

    Amazing! Thank you for good thread! Do you guys know is there a way to create cluster with gas part to fluid? Or cluster inside DOP with sopsolver or something (density don't have to be created with gasparticletofield) I'm exploring dop at the moment and what I had in mind is that from each impact of rbd, create source for popobject and fetch that data to smokeobject.. So, if I want to create more then one source, I get into an issue with smokeobject size .. I posted thread a day ago, if you have a moment, take a look. Thanks in advance! Best Regards, M
  8. Particle rasterization to voxel grid

    Amazing! Thank you for good thread! Do you guys know is there a way to create cluster with gas part to fluid? Or cluster inside DOP with sopsolver or something (density don't have to be created with gasparticletofield) I'm exploring dop at the moment and what I had in mind is that from each impact of rbd, create source for popobject and fetch that data to smokeobject.. So, if I want to create more then one source, I get into an issue with smokeobject size .. I posted thread a day ago, if you have a moment, take a look. Thanks in advance! Best Regards, M
  9. Inside DOP cluster grid source

    Hi Friends, I need your help!! I'm playing with DOP, trying to understand it and feel comfortable working with data.. I come across one issue that I have trouble with.. Is there a way to create cluster grid inside dop? The problem is that I need to timeshift whole range to get initial data for clusters.. Here is the hip file, you can take a look.. I would appreciate some extra feedback about the way I approached with this setup.. I'm I doing something wrong? Thank you!! Regards, M in_dop_clustering_help.hipnc
  10. clooose, just one step away.. Sort pts by gradient that you can get in resample (curveu)
  11. if you need to stay with a tube, maybe this will work? FindthecenterTest_vex.hip
  12. Aaawesome! Thanks dude, you're amaizing! Lovely looking sims!
  13. wierd wave layer collision

    Hello,i have this wierd artifact only when use wave layer tank,any help?
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