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Tonhiox

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About Tonhiox

  • Rank
    Peon

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  • Name
    Antoine
  • Location
    Montreal
  1. How handle this mushroom shape procedurally ?

    Daaamn thank you so much guys !!!! I see the convert VDB being the solution here for most of the case. I will probably get sharper edges by playing with the curvature mask and more vdb resolution ! I come back to you once I will have proper animation and render ! You guys rock ! What an amazing community
  2. Hey guys ! I've been struggling for a while now on this guy... That's why I'm hopping finding a hero among all of you ! I want to model produrally this mushroom shape. I try different approaches, but so far nothing successfull. The thing Im struggling the most is to get those smaller leaves along those organics kinda veins... The overall veins structure and the small leaves are all connected. I join the hip file in the post So if any of you have some guidance feel free to share it proceduralMushroom_odforce_v1.hip
  3. Hello guys ! It has been now 3 years I'm working in the VFX industry. I saw a lot of different FX artist/TD so far and I came to the point that there is many ways of doing a pyro sims as there is artist to make it... From all those different artist, I met people doing amazing simulation from really complicated pyro solver and other with a only a few nodes. There is one specific topic I wanted to get thoughts from you guys was the using of the speed field from the length of the vel field versus the pressure field. People tends to use one or the other as a mask for turbulence, disturbance etc.. in their pyro. Both seems working farely well, but I would like to know more about the prons and cons of those technics ! Looking forward to read your thoughts ! Cheeers
  4. Accurated mix colors in Flip

    Hello everyone ! I 'm currently working on a personnal project to experiment FLIP. I'm searching to have a realistic mixed colors in my simulation but I don't achieved to a good result. I used the hda of Jeff Wagner to mix colors in a FLIP simulation but the result is not accurate so the color is too much blurry. Here is my references . I found this render and its not far of the result I want. Here is what I have in my Houdini setup. Thank you for your help !
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