Jump to content
[[Template core/front/profile/profileHeader is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]]

Community Reputation

0 Neutral

About jurueta

  • Rank

Personal Information

  • Name
    Jonathan Urueta
  • Location
  1. Prometheus tunnel mapping

    Hi all, I need some help, if it's there's some who can point me in the right direction to achieve an effect like this, laser mapping scan, i haven't try anything yet, i start looking which is the best way to achieve this. Thank you.
  2. Hi all, I'm working trying to get some skin tearing with vellum, and i used animated noise to drive the breakthresdholdscale attribute of the vellum weld points constrains, but when this noise pass by the solver, the solver only keeps the info of the first frame. so my questions is How to update an attribute based on time in the vellum solver?. Thank you.
  3. Fire Sim

    Hi @KarlRichter thanks for te reply, i wil gonna l try this
  4. Fire Sim

    Hi, i've already tried and doesn't work.
  5. Fire Sim

    Hi i'm trying to do a fireball simulation, but my flames are to slow , i've tried with turbulences and disturbances to get more velocity on flames but still same result. can anyone help me with this? please. Cheers FireBall_RnD_001.hipnc