
majinpu
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majinpu last won the day on August 1 2018
majinpu had the most liked content!
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Paolo Rava
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O yes indeed there is sorry! Setting up a custom layout with custom net view parented to specific parameters windows you lose the chance of modify multiple nodes! I'm going to send an RFE to sidefx thx @br1
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be able to change the same parameters on multiple selected nodes, expecially in the obj context. This is useful when turning on or off multiple lights or setting common parameters on containers or when takes are going to be created and it's needed to change lot of parameters on multiple nodes for example. I see this useful also in other context. It can be very helpful to have also some sort of indicators (like the common text info indicator at the bottom of the network maybe?) top that shows how many nodes are being effected.
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To have the possibility to add using drag&drop netboxes in the shelftool preset
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now that we can resize scene view panel individually, it would be wonderful to lock views to specific node in the same network let's say I am doing some animation with some blend shapes and I have to add a new pose with a bend sop. Locking a view to the specific node can help to look at my anim in a panel with the object not in place (animated), while modifying the new pose in the original position using handles of the tool currently in use without going crazy. one more note, the red alert for the camera is cool but not enough. I still move the camera for error even if that menu is turned on. we need a cool system for camera history undos ; )
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-undo just for the camera view. I have always to open old scenes to backup the camera ; ) -also it should be more visible the icon of the camera lock when it's on, maybe a red highlight can help?
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to have less pain setting up the opengl rop to match the current viewport look, would be awesome to have one button like "copy render setting form actual scene view" it's always a struggle to make it match with the actual scene view !
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-Hydra GL should be more near to EVEE. DOF, improved reflections, etc... -Faster way to export flipbooks with export presets. It's always been a pain to export previews!
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majinpu started following Houdini 17 Wishlist , Houdini 19 Wishlist and Houdini 18 Wishlist
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1.revamped save/load dialog - ability to drag and drop images and textures from the operating system inside houdini 2.curve sop update - ability to select more than one point at the time, and tangent control. 3.creep sop update - some stuff in the game dev tools but not even near 4.update to the flipbook dialog - ability to change name on the flipbook previews, more easy to use sequence list 5. vellum rbd - integrate rbd's in the vellum solver 6.keyframe/timeline editor - power up the the editor in general, too many missing features
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agree with xxyxxy, the viewport needs some improvement, expecially when dealing with plates. Few days ago I had to build up some geo, ,my plate was loaded in the camera background image, it was very hard to do it because I could not zoom in.
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I think that what we have seen at siggraph it’s impressive , lops and karma looks amazing so thanks sidefx for this big effort (the community was expecting something and you guys just did it better ) ! Good job ! few points for next improvements though ! -better flipbook: actually it is is really good , love it, the sequence list is a bit confusing , there should be some way to fire up a flipbook with some proper name instead of just the time it was created so it’s more easy to compare. The export dialogue needs some love too. At least some sort of preset saving. We can use OpenGL rop , but flipbook it’s just click and go and for indie user that do motion graphic it is really important. Missing C4d easy of use sometimes for this kind of frequent operations ; ) - possibility to import in to the viewport foreground or background images/ sequences possibly with alpha to help us with shots and change as well the color of the safe bars -the post from sebkaine looks dope, have the possibility to save snapshot from viewport inside the node graph is cool, also background images should be included inside hip file to make easier to share hip file with images notes or whatever -the pre-flight tool is cool , some improvements to manage directly files inside it would be awesome, also if we can sort files from kind type would be nice - look dev is very important, glad you introduced hierarchy in lops, this is exactly what I was expecting! Btw in geo context it feels very slow to select cameras and lights. If we can move and select those directly in the node graph or viewport like in C4d would be great . Btw with lops workflow will change so I’m not sure ! : ) - drag and drop files or images like texture or files inside viewport asking with which node open it up is kind of a must feature to speed up workflow . As well the load and save dialogue (at least in windows) needs some serious upgrade -hope to see soon some pbd interaction with rigidbodies -a good and solid solver for macro fluids is really missing -pdg are great but I don’t get how to use for simple wedging operation on all cores running one sim with attribute wedges one by one , should be easier , the information on the manual is almost incomplete right now! -a lot of masterclass tutorials! In the last months they were awesome ! Thanks sidefx team! EDIT -Cops are amazing , with karma and the usd workflow I expect to create in real-time textures that are applied to viewport. Please give cops some love !! We have a tool that looks just like substance designer!! -the animation keyframe editor needs some update too, it has to be more solid, too many bugs and missing functionality compared to other toolset
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integration of mutual interaction for rigid bodies with vellum
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Just build your grow solver ; ) I think you have to explore more the nature of houdini. The web is full of growth solver examples, you can build you're own, save it as an otl and by the time upgrade it. Just look at this talk from BenWatts youtube.com/watch?v=O4XC08Gd9uw , starting at 3:40'' he's showing his custom grow system tool, and he is using it all over his projects over the talk. It's more powerful to build little tools like those compared to prepackaged node (like other software developers are doing) and wait years for features to be added. There are already a lot of prepackaged nodes in houdini, but they're are needed for bigger/complicated node structures. So my advise for you is to spend more time with this very nice software and day by day build you're personal arsenal ; )
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-Revamp of the flipbook interface and better support for exports in flipbook -Possibility to include in hip file backgroung images
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would be cool to fire up houdini projects pressing a key to force the manual mode, avoiding load times
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we do not need any rush! we know that sidefx works really hard. when it's done, it will come out ; ) btw... I CAN'T WAIT FOR IT!!