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flcc last won the day on August 3

flcc had the most liked content!

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  1. Easy way to animate material hue?

    Not sure what is the problem as you can keyframing almost everything in rs vopnets. In volume you can act on tint. On standard materials you an use rsColorCorrection to act on hue. RS hue.hiplc
  2. Paint splash via heightfields?

    Wow these videos by future Deluxe are mind blowing ! May be some ideas in this asset (not heighfield) https://www.youtube.com/watch?v=zTLc61HxIwU
  3. Procedural, little low poly Village

    You should also be able to erase the houses that are totally surrounded by each other, i.e. they have no access to a "street". Nice work, by the way.
  4. Tiling redshift ramp

    For the tilling of the number texture you better to use the remap area of the rsTextureSampler. And also using the rsColorLayer is more straightforward. rs tilling.hipnc
  5. Houdini 19 Wishlist

    And a non-linear animation systeme like Maya trax or C4d Motion mode or 3DSMax... I know it can be done with chops, but compared to a dedicated system, it's a pain.
  6. And in your example, as distance between original points and displaced point is much greater than neighbour points distance, you also need to use source and destination groups.
  7. random rotate top face of polygon?

    Many solution here @eikonoklastes, @dleonhardt nice tricks @petz Don' really understand how it works. Not a rotation, a projection ? could you explain a bit ?
  8. VEX for artists

    A nice non video Vex tutotrial, that deserves a praise.
  9. random rotate top face of polygon?

    I think boolean solution is a better option, because the rotation forces a tightening on the top facet. columns01_F.hip
  10. random rotate top face of polygon?

    For the random angles on the tops, in a for loop you can boolean substract randomly oriented cubes. For the gradient, before your copy to point make a more or less random @scale.y attribute from Z that you define in a wrangle. Or with the same wrangle add a transform in the for loop and use the scale.y attribute in the scale Y field.
  11. too slow redshift rendering

    isn't redshift a GPU renderer ? Make sens to have a low CPU usage.
  12. Redshift compatibility

    You can find these informations in release_note.txt in the redshift folder (C://appdata/redshift). But no you can't use a build for H17 with H18. And due to the frequent build of houdini, support for old redshift version are quickly dropped. Non supported version can work or not.
  13. redshift ambient occlusion

    Just plug an ambient occlusion texture in diffuse Weight or where you want.
  14. Simple Tree Tools

    Excellent ! Thank for the video, I downloaded it some time ago, but now I'm going to try it out immediatly True that Simple tree may not be the best way to describe this tool anymore !
  15. Bullet and Constraints learning ressources?

    It is true that it is not easy to find some on this particular subject. I had looked at this one. Not too bad even though it's in Turkish. https://www.youtube.com/watch?v=1_8aGjSnigU [edit] Just see your link. Interesting too.