

BradASchreiber
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Name
Brad Schreiber
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Location
Los Angeles, CA
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Today 2:02 A.m. I am trying to export my heightfield visualize node as a texture but I cannot find the correct way to do this. How can this be achieved? Thank you
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Using the Sculpt tool and my geometry keeps tearing. Clearly I have issues with my mesh but I'm not sure how to fix this. What could cause this?
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Capture Layer Paint- Geometry Behind other Polys
BradASchreiber posted a topic in Animation & Rigging
I'm having trouble adjusting the weight painting on a complex piece of geometry. The capturelayerpaintbrush does not get the entire geometry selection, there are some small polygons behind others I cannot seem to get painted. The polys in front get painted butt he ones behind don't, and crash through the ones in front when I rotate the parented null. I have set the Brush Depth to 10 and the Opacity to 1. Any idea how I can address this? -
Thanks Dennis, I have accessed that data but it does not tie into the Geometry name, so that data does not help unfortunately.
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Yes, it does not
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I have a model with several shaders I am having to rebuild for my render engine (Redshift), which does not use Principled Shaders. The model imports with several Principled shaders. These shaders import with the correct texture file. I need to rebuild shaders to match these Principled shaders. The work is easy enough, but I cannot find a way to determine which specific Principled Shaders are assigned to my individual geos. The file is a GLTF, and I have a comprehensive node tree with all geos, but the Material tab on each geo is empty. Is there a list or breakdown I can create to see what Principled Shader is supposed to be applied to each individual geo? Brad Schreiber
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Hello, I have a rigged character in H 18 and my Groom is not following the characters animation. This only occurs once I have placed a guidegroom modifier in the Groom node. If I bypass the guidegroom the animation works and the hair deforms properly. Of course, without the guidegroom the hair simply stands up and looks incorrect. I have attached a sample file highlighting the problem. How can I fix this? Test_Rig_hair_NoShaders.hiplc
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Trying to do an RBD sim but I get a ton of flicker on the smashed part after it has settled. I cannot seem to apply RBD Freeze as, despite selecting the RBD object, it says I have not selected an RBD Object. This is quite frustrating. Any help or guidance as to what I am doing wrong would be appreciated. Sample HIP file attached. RBD Test.hiplc
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Thanks Noobini- that did the trick!
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I have a POP kill attached to my Vellum Grains sim but the particles just pass right through it without dying. How can I get them to delete after they pass into the bounding box?
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Attach vehicle to Ground Plane
BradASchreiber replied to BradASchreiber's topic in Animation & Rigging
Thanks so much man! -
I am looking for the workflow to attache a moving vehicle to a Ground Plane. I remember a tutorial where you could add a bit of code in the Translate value, but cannot find it. Any help is greatly appreciated.
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Thank you, but this does not work with my version of MOPs.
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I have a tank model and would like to animate the treads. What is the best way to achieve this? I'm no VEX master by any stretch. Looking for a workable approach to this. Thank you.