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BradASchreiber

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About BradASchreiber

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    Peon

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  • Name
    Brad Schreiber
  • Location
    Los Angeles, CA
  1. I'm having trouble adjusting the weight painting on a complex piece of geometry. The capturelayerpaintbrush does not get the entire geometry selection, there are some small polygons behind others I cannot seem to get painted. The polys in front get painted butt he ones behind don't, and crash through the ones in front when I rotate the parented null. I have set the Brush Depth to 10 and the Opacity to 1. Any idea how I can address this?
  2. GLTF to Redshift

    Thanks Dennis, I have accessed that data but it does not tie into the Geometry name, so that data does not help unfortunately.
  3. GLTF to Redshift

    Yes, it does not
  4. GLTF to Redshift

    I have a model with several shaders I am having to rebuild for my render engine (Redshift), which does not use Principled Shaders. The model imports with several Principled shaders. These shaders import with the correct texture file. I need to rebuild shaders to match these Principled shaders. The work is easy enough, but I cannot find a way to determine which specific Principled Shaders are assigned to my individual geos. The file is a GLTF, and I have a comprehensive node tree with all geos, but the Material tab on each geo is empty. Is there a list or breakdown I can create to see what Principled Shader is supposed to be applied to each individual geo? Brad Schreiber
  5. Hello, I have a rigged character in H 18 and my Groom is not following the characters animation. This only occurs once I have placed a guidegroom modifier in the Groom node. If I bypass the guidegroom the animation works and the hair deforms properly. Of course, without the guidegroom the hair simply stands up and looks incorrect. I have attached a sample file highlighting the problem. How can I fix this? Test_Rig_hair_NoShaders.hiplc
  6. RBD Freeze

    Trying to do an RBD sim but I get a ton of flicker on the smashed part after it has settled. I cannot seem to apply RBD Freeze as, despite selecting the RBD object, it says I have not selected an RBD Object. This is quite frustrating. Any help or guidance as to what I am doing wrong would be appreciated. Sample HIP file attached. RBD Test.hiplc
  7. POP Kill for Vellum Grains?

    Thanks Noobini- that did the trick!
  8. POP Kill for Vellum Grains?

    I have a POP kill attached to my Vellum Grains sim but the particles just pass right through it without dying. How can I get them to delete after they pass into the bounding box?
  9. Attach vehicle to Ground Plane

    Thanks so much man!
  10. Attach vehicle to Ground Plane

    I am looking for the workflow to attache a moving vehicle to a Ground Plane. I remember a tutorial where you could add a bit of code in the Translate value, but cannot find it. Any help is greatly appreciated.
  11. Tank Tread Animation

    Thank you, but this does not work with my version of MOPs.
  12. MOPs FX

  13. Tank Tread Animation

    I have a tank model and would like to animate the treads. What is the best way to achieve this? I'm no VEX master by any stretch. Looking for a workable approach to this. Thank you.
  14. Have built a decent rig for a Bat Model but cannot figure out how to adjust the capture weights once the Mesh is captured onto the Bone Hierarchy. Whenever I select the “Edit Capture Weights” tool it keeps saying I have no selected Captured Geometry, but I do have my mesh selected. I just want to adjust the Weights of my rig to get a better animation result. Help Greatly Appreciated! Bat-1.hiplc
  15. Sphere Generating Pyro FX- Fire track with Sphere

    Thank you- that is the solution!
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