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Everything posted by BradASchreiber

  1. RBD Freeze

    Trying to do an RBD sim but I get a ton of flicker on the smashed part after it has settled. I cannot seem to apply RBD Freeze as, despite selecting the RBD object, it says I have not selected an RBD Object. This is quite frustrating. Any help or guidance as to what I am doing wrong would be appreciated. Sample HIP file attached. RBD Test.hiplc
  2. POP Kill for Vellum Grains?

    Thanks Noobini- that did the trick!
  3. POP Kill for Vellum Grains?

    I have a POP kill attached to my Vellum Grains sim but the particles just pass right through it without dying. How can I get them to delete after they pass into the bounding box?
  4. Attach vehicle to Ground Plane

    Thanks so much man!
  5. Attach vehicle to Ground Plane

    I am looking for the workflow to attache a moving vehicle to a Ground Plane. I remember a tutorial where you could add a bit of code in the Translate value, but cannot find it. Any help is greatly appreciated.
  6. Tank Tread Animation

    I have a tank model and would like to animate the treads. What is the best way to achieve this? I'm no VEX master by any stretch. Looking for a workable approach to this. Thank you.
  7. Tank Tread Animation

    Thank you, but this does not work with my version of MOPs.
  8. MOPs FX

  9. Have built a decent rig for a Bat Model but cannot figure out how to adjust the capture weights once the Mesh is captured onto the Bone Hierarchy. Whenever I select the “Edit Capture Weights” tool it keeps saying I have no selected Captured Geometry, but I do have my mesh selected. I just want to adjust the Weights of my rig to get a better animation result. Help Greatly Appreciated! Bat-1.hiplc
  10. I am attempting to generate Smoke off of an animated Sphere- yet I cannot get the workflow down for creating this effect. When I move the Geometry the Smoke Volume does not travel with the Sphere. How may I achieve this?
  11. Sphere Generating Pyro FX- Fire track with Sphere

    Thank you- that is the solution!
  12. Houdini 16 To RealFlow

    Currently trying to get The Houdini to Real Flow Connectivity Plugins to function. I have a simple Sphere modified with Mountain and Smooth nodes, all packed into a Geometry SOP. Whenever I go out Out tab to export my .SD file to RealFlow, I get this Error: Error Cook error in input: The node is not a SOP node. Any idea how to solve this? Is it a Real Flow plugin error or is there a solution I am not seeing? I have reached out to NextLimit for answers as well. I am using Houdini 16 with the latest version of the Real Flow PLugIn.