Hi everyone! I just registered on this website, do pardon my lack of experience with houdini!
I'm currently trying to produce an ash effect.
What I did was use attribtransfer to make the faces of a mesh to separate. The floating effect was done using the voronoifracture node and the spring node.
I got the result I wanted, the faces rising up as the fire spreads across the object.
What I am trying to achieve right now is have the different faces shrink over time. Does anyone know how this can be done?
Also, how should I go about doing the shader? Is there a way to make the edges of a mesh glow?