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existenceproof

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About existenceproof

  • Rank
    Peon

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  • Name
    pete kearney
  • Location
    new york
  1. Hey all, I have a simulation of two pieces of vellum cloth I've glued together. After the sim I would like to snap the points together to make sure there aren't any gaps. It looks good on the first frame but once it starts moving the points update and cause a flicker. Is there anyway to snap the points and keep them snapped? Or is there a better way to do this? I've attached a simplified file, the original sim has more points and is more tangled unfortunately. Thanks! Snap_Vellum_Points_01.hiplc
  2. Natural Wind Movement on Vellum Cloth

    Thanks Noobini! I haven't used the planar patch, that works really well. I think I will adapt your naming convention as I tweak until I end up with really_really_really_really_really_ridiculously_ simple_flagwind_01
  3. Natural Wind Movement on Vellum Cloth

    Hello all, I'm looking to create a wind force that flows through vellum cloth in one direction. I feel like I'm getting close with offset on a pop force but it seems like the wind is moving the cloth uniformly all at once and I can't figure out how to fix that. I've attached a reference of the flowing cloth I'm trying to create and a hip of where I'm at. Any help would be greatly appreciated! videoplayback2.mp4 Simple_FlagWind_01.hiplc
  4. Is there a way to turn off Edition watermark in MPlay?

    Figured it out! In the render flipbook dialogue you have to change the render option to Current Beauty Pass instead of Current Viewport.
  5. Is there a way to turn off Edition watermark in MPlay?

    Nonetheless, is there a way to save an image sequence without it printed in the bottom corner of every frame?
  6. When I render a flipbook in 18 a water mark from the viewport shows up that reads Indie Edition. This wouldn't be there when I was in 17 but I don't remember if I found a way to turn it off or if by default it was off. When I save out the image sequence it's still there. Anyone know a way to get rid of it? Screenshot attached. THanks, -Pete
  7. Scale Pile of RBD Objects Over time

    Hello All, I'm looking to create a pile of RBD objects that are emitted and scale over time. I was able to get relatively close by watching a few tutorials and finding a thread on here where a similar question was asked. However I don't have a lot of experience with dynamics and I'm having trouble dialing in the effect. Attached is a my project file. My specific questions are: 1. I'd like the RBD objects to start very small and then ease out to a specific scale. Is this possible with Vex? 2. As they get bigger they get pretty unstable in my file. Which settings are causing them wiggle and explode? Thanks! RBD_Emitter_02.hiplc
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