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About shco

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  1. Thanks for the reply David!! How would you switch the shader?
  2. I am trying to kill displacement when geometry gets a certain distance from camera. I've taken the geo bounds and was able to get that into black/white information in my shader. I am controlling the falloff with a fit range. I can multiply that black/white information against the displacement value and the geometry will not visibly displace. The problem I'm having is that it seems the geometry is still being subdivided in those areas. Anyone know how to kill that geometry creation when the displacement value is 0?