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pixelbasher

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About pixelbasher

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  • Name
    Gregory Stankowski
  • Location
    Montreal
  1. Greetings, I'm currently working on a large scale FLIP animation and I'm running into a question, I need to fill with liquid a very large object (like a house), and I figure that the divergence was doing a great fob until I reduce my particle separation for a higher definition. Sim look different, but that it's fine. The main problems is the volume that doesn't fill anymore, so is there any kind of equation or technique that I can apply to ensure the same result persist over particle separation. Any advice is welcome I made a video of the difference using the same divergence value over time Thanks for your time
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