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hauserlives

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About hauserlives

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    Peon

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  • Name
    Sam Cividanis
  • Location
    Los Angeles, CA
  1. Zero gravity FLIP Sim

    Thank you Atom!, I knew it was something I was overlooking withing those tabs. Thanks again!
  2. Zero gravity FLIP Sim

    Basically I have a 'liquid metal sphere' that floats up in zero gravity and starts to peel off using a flip solver and reveals the solid metal sphere underneath as everything peels away with a paint like viscosity. I have it all working EXCEPT for when the FLIP sphere and collider move upwards (because of the animation i want it to look like zero gravity) it leaves a trail behind it kinda like where it starts the sim, ' I want to have it all move upowards and then the gravity starts to peel off the 'paint' from the collider sphere Thanks for any suggestions also attached an example file ZeroG_test.hiplc
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