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lemmingsammy

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About lemmingsammy

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    sam
  1. Houdini whitewater particles to c4d?

    did you ever manage to work this out?
  2. keep uvs on flip anim

    Thanks for the reply!Hi this method only works if using the shelf tools. As i have a custom flip fluid this method doesn't work for me. I hate to ever ask but i don't suppose you have a project file of yours too look at. Ive been tearing my hair out for about 3 days trying to work this out. arrrgggghhh
  3. [SOLVED]Melting UVs?

    Hi this method only works if using the shelf tools. As i have a custom flip fluid this method doesn't work for me. I hate to ever ask but i don't suppose you have a project file of yours too look at. Ive been tearing my hair out for about 3 days trying to work this out. arrrgggghhh
  4. did you ever work this one out?
  5. keep uvs on flip anim

    Thank you so much for your reply. This isn't exactly what I'm looking for as the uvs don't stick to the particles mesh when moving they just distort ever so slightly. Also alembic exports don't recognise the uvs with this method. The current method (project file) i've got is by assigning the uv onto the points before the sim then reassigning the uvs with transfer attribute... this doesn't work either though
  6. keep uvs on flip anim

    So I have a very simple build, consisting of a flip tank and a flip solver with a custom volume velocity plugged in. I'm trying to keep the uvs after converting the points back to a VDB but they don't seem to be coming across correctly. Im using an attribute transfer to transfer them back. Anyone know why? I have Attached project ThanksUV_FLIP_TEST.hip
  7. fill volume with complex fem object

    midicon, fantastic tip!
  8. Hi, this may sound like a stupid questions (sorry I'm a beginner) but is there a way to use an animated fem object in the sopsolver. The reason i ask is that i want my fem animation to drive a flip solver... There probably is a simpler way but this is the only way i can get my head around making it. Orrrrrr... is there a way to use an alembic file to drive the fluid? Thanks
  9. fill volume with complex fem object

    Thanks for the suggestion! I tired that, but the result gave me overlapping triangles, which can be fixed using marked polygon intsections mode, but the result is that my solid object DOP noo longer works.
  10. fill volume with complex fem object

    Thankyou ever so much for the reply! that was easy.... However doing this it causes a small problem. the first being. as its a relativley high poly object its really hard to get it back to its original shape after converting to VDB and convert back to polygon/polygon soup. Thank you thought!
  11. HI All, So i have tried multiple techniques to try and fill a volume with an imported obj and but I'm not succeeding (the obj needs to be FEM). The closest I have got so far is with a simple setup.... an add node , jitter and a point wrangle that generates a point every few frames, then with a copy node I assign my imported obj onto the emitted points. SIMPLE....HOWEVER this works fine with a cube or sphere etc but the problem I've found is that as i have to use a tetrahedralize after the copy sop so that the solid object works, my imported obj doesn't work at all... and my OBJ dissapears entirely. Does anyone know why... A) this is happening or b ) is there a simpler way to do this? Thanks
  12. how can I inflate cloth ?

    Did you get this to work? Im really struggling with this. Im not really one to ask for a scene file but it would really help.
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