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About henrybullen

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    Henry M Bullen
  1. Double surface on meshing

    Hi there, I’m having a similar issue. Did you end up solving it? Cheers!
  2. Houdini character animation to Unreal Engine 4

    No sorry. Export mesh from houdini to ue4. (Make sure its at the size you want it to be in ue4) Export mesh from ue4 back into houdini. Auto-rig in houdini. (The mesh will probably be massive but thats okay. Just scale up the controls after you make the autorig) Then export skeleton and mesh to ue4.
  3. Houdini character animation to Unreal Engine 4

    Hey, Sorry I haven't had any experience with retarggeting yet. I found that exporting your model into unreal then exporting it solved a lot of problems. I then used the auto-rig, on the ue4 exported mesh. I'd recommend trying that. If you export straight from houdini to ue4, even with compensation for scaling, ue4 still has trouble scaling the bones correctly. I was only able to get the physics system to work after using the ue4 exported mesh. Also, the houdini artists facebook group is usually very helpful. Worth posting in there. Hopefully that might help you. Let me know how you go!
  4. Houdini character animation to Unreal Engine 4

    If anyone else has this issue, finally figured out that the export works if you use the fbx rop rather than file export fbx.
  5. Hi, I'm trying to import a houdini character to ue4. I'm following Varomix's tutorial > https://www.youtube.com/watch?v=o8A2U3jmng4. I can't seem to get any animation sequence when importing the simple female walk cycle, using identical settings as the video. I've attached a screen recording of the settings. If anyone has any tips for importing to ue4, that would be a huge help. Thanks in advance RecordingEdited.mp4
  6. Old POP Network vs New Pop Network

    Hi Rob, I'm fairly new to houdini and trying to work through this tutorial myself, would you be able to put your hip file up with the new popnet? Thanks!