
andmotion
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2 NeutralAbout andmotion
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Rank
Peon
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Website URL
https://vimeo.com/user3059684
Personal Information
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Name
Andrzej
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Location
Manchester
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Interests
Houdini vfx
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564 profile views
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Yes it must some kind of bug in my plugin then
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Hey Dave, I did try both with motion blur on in Arnold node in ROP context and also in the Object context. Its not giving me motion blur at all:( I put my hip file here . motionblur.hip
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Hi There, I can't figured out what I am doing wrong trying to apply motion blur to the simple sphere in my scene. The sphere is translated moving in -Y direction. I did create velocity attrib as I presuming motion blur will need that. Then I am going to the Motion Blur tab in Arnold in ROP and turn on transform keys and no motion blur at all. Am I doing something not correct here?
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You are actually right:) Thanks
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Hey Jesper, Thanks for that!!! Do you know any good guide how to implement this type of shader apart from sidefx documentation ? Just need some god starting point how to create this type of shader.
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Hey, What would be the best approach to start making milk shader in Mantra?
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It came up to me today while i am studying the bullet that would pivot on each element I model lets say in Max and then bring that in to Houdini for destruction matter? I notice some ppl having its object pivot's in one central position so I started ask myself is it beneficial in Houdini simulation to have it this way?OR is it better to have each element pivot separate from others? When I think for example of matrix's in the simulation I can clearly see advantage of each element from my geo to have its own center pivot. Thanks
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Will have a look Thanks:)
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Just been thinking lately Is the way to apply dynamic to the normals of the points?
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Hey Luca, I have a bunch of nodes in sop context as my set up, nothing at this point is converted in to .hda. And then I would like to put in the middle of my setup NEW ASSET with vex code parameter. It could be some old approach as I can use simply wrangler to do the same thing but I just wondering how we could manage this type of scenario in h17.5 Thanks
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Hi Guys:) I am just wondering what would be the best way to create new asset with vex definition and sop network type in h17.5? Almost google everything in this matter but could not get the right direction. Any input on this from you guys will be appreciated a lot:0 Thanks
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get orient attribute from point normals
andmotion replied to krishna avril's topic in General Houdini Questions
I think you could put your normal vector there and this way you will get @orient back constructed from your @N. -
get orient attribute from point normals
andmotion replied to krishna avril's topic in General Houdini Questions
You might need to do this to construct orient from N : @N = normalize(@P); @v= {} // your vector @orient = quaternion(maketransform(@N,@v)) -
25th Anniversary of Jeff (Old School) Wagner joining SideFX!
andmotion replied to Jenny's topic in Lounge/General chat
Jeff is no 1 !!!!!!!!!!! All the Best for you all !!! -
Great anim that's it:) Thanks