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andmotion

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About andmotion

  • Rank
    Peon

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  • Website URL
    https://vimeo.com/user3059684

Personal Information

  • Name
    Andrzej
  • Location
    Manchester
  • Interests
    Houdini vfx

Recent Profile Visitors

564 profile views
  1. HtoA motion blur

    Yes it must some kind of bug in my plugin then
  2. HtoA motion blur

    Hey Dave, I did try both with motion blur on in Arnold node in ROP context and also in the Object context. Its not giving me motion blur at all:( I put my hip file here . motionblur.hip
  3. HtoA motion blur

    Hi There, I can't figured out what I am doing wrong trying to apply motion blur to the simple sphere in my scene. The sphere is translated moving in -Y direction. I did create velocity attrib as I presuming motion blur will need that. Then I am going to the Motion Blur tab in Arnold in ROP and turn on transform keys and no motion blur at all. Am I doing something not correct here?
  4. Milk shader in Mantra

    You are actually right:) Thanks
  5. Milk shader in Mantra

    Hey Jesper, Thanks for that!!! Do you know any good guide how to implement this type of shader apart from sidefx documentation ? Just need some god starting point how to create this type of shader.
  6. Milk shader in Mantra

    Hey, What would be the best approach to start making milk shader in Mantra?
  7. Pivot on obj's

    It came up to me today while i am studying the bullet that would pivot on each element I model lets say in Max and then bring that in to Houdini for destruction matter? I notice some ppl having its object pivot's in one central position so I started ask myself is it beneficial in Houdini simulation to have it this way?OR is it better to have each element pivot separate from others? When I think for example of matrix's in the simulation I can clearly see advantage of each element from my geo to have its own center pivot. Thanks
  8. Apply forces to the normals?

    Will have a look Thanks:)
  9. Apply forces to the normals?

    Just been thinking lately Is the way to apply dynamic to the normals of the points?
  10. New Asset with Sop Network type

    Hey Luca, I have a bunch of nodes in sop context as my set up, nothing at this point is converted in to .hda. And then I would like to put in the middle of my setup NEW ASSET with vex code parameter. It could be some old approach as I can use simply wrangler to do the same thing but I just wondering how we could manage this type of scenario in h17.5 Thanks
  11. Hi Guys:) I am just wondering what would be the best way to create new asset with vex definition and sop network type in h17.5? Almost google everything in this matter but could not get the right direction. Any input on this from you guys will be appreciated a lot:0 Thanks
  12. get orient attribute from point normals

    I think you could put your normal vector there and this way you will get @orient back constructed from your @N.
  13. get orient attribute from point normals

    You might need to do this to construct orient from N : @N = normalize(@P); @v= {} // your vector @orient = quaternion(maketransform(@N,@v))
  14. Jeff is no 1 !!!!!!!!!!! All the Best for you all !!!
  15. PcOpen PcFilter logic

    Great anim that's it:) Thanks
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