Jump to content


  • Content count

  • Donations

    0.00 CAD 
  • Joined

  • Last visited

Community Reputation

2 Neutral

About demoan666

  • Rank

Personal Information

  • Name
  • Location
  1. Hi Vusta, Appreciate the time you took to have a look and give it a go, unfortunately this won't serve the purpose all the way. (as that mesh is a shard from a bigger object). I should have mentioned, I did try earlier the ray sop and the minpos function which yields almost exactly the same result as the ray sop. (and vellum drape + vellum to sort of make it a "skintight" cloth- couldn't get that to work for me either so far)
  2. hi everyone! I have a cached mesh seq (with variable pointcount each frame), however i am trying to get the animation on a mesh with constant point count and with (as minimal as possible) point position deviation form previous frame for each next frame. I am not sure if the pointdeform node is the right tool (which is in the way i tried in the attached file, and i couldn't make it work), or there might be a completely different approach. please halp! sample.zip
  3. thanks a bunch! that was indeed helpful and insightful one thing tho! from what i found so far the threadripper doesn't let the ram go beyond 2933 Mhz. So, i am curious when you had those hyperx (i am assuming they were same as the ones i linked earlier - so 3000 Mhz) in your previous build were you running them at 2666 Mhz or you were able to run them at 2933 Mhz. (in this doc https://www.kingston.com/dataSheets/HX430C15PB3K8_128.pdf i found they come with 2 xmp profiles 2666 Mhz and 3000 Mhz) and does running these RAM at 2666 Mhz rather than at the optimum 2933 Mhz make any noticeable difference in running sims inside houdini? thanks again, cheers!
  4. thanks for that piece of info (my parts vendor mentioned that 128GB vengence set and said that he has built a few pc with those and they were working without any complaints so far) I did not know TR processors support 256 GB of ram. Are you talking about this board: https://www.msi.com/Motherboard/X399-GAMING-PRO-CARBON-AC/Specification (it seems to have support upto 128 GB) "offtopic question": can you illustrate a (or a couple :)) typical scenario where all (or close to all) of your 256GB memory is being ustilized by houdini? thanks again
  5. Just curious, what did you upgrade to? and how is it working?
  6. Hi DaJuice, thanks for answering and pointing out that its in the QVL , indeed it is there: and thanks for the tip on tighter timing issue, i honestly have no idea about how big a difference it can make during simulations. so technically main differences: G.Skill: 14 CL vs HyperX Predator: 15 CL both the producers' websites says its life time warranty + i think the HyperX has a 5 year sellers' service gurantee (i will confirm this tomorrow with the vendor in question) thanks a ton again, much appreciated tips m.
  7. cheap vs not-so-cheap (b-die)ram for threadripper 2950X on ASROCK X399 Taichi? HyperX- Predator- HX430C15PB3K8128- https://www.komputronik.pl/product/394567/hyperx-predator-128gb-8x16gb-3000mhz-ddr4-cl15-xmp-dimm-.html (1. will this be stable and work just fine?) (2. what kind of performance loss i might be seeing if i use this kit vs the following?) 600 USD Approx OR G.Skill F4-3000C14Q2-128GVRD- https://www.morele.net/pamiec-g-skill-ripjaws-v-ddr4-128-gb-3000mhz-cl14-f4-3000c14q2-128gvrd-927996/ 1000 USD Approx thanks in Advance M.
  8. Hello everyone I am getting a PC built on ASRock X399 Taichi + 2950X Threadripper. confused with RAM (my requirement is 4x16 GB= 64 GB), I could use some good recommendations and advice Here is what i found out from various forums: 1. TR 2950X on an ASRock X399 Taichi can not go beyond 2933 Mhz 2. G.Skill** is the de-facto/ default RAM recommended for this setup to ensure most efficient and smooth running of this Processor and Motherboard combination **Here is the most recommended RAM by G.Skill Official Website and their QVL for Asrock X399 (+ also recommended in different forums in the internet and youtube videos): https://www.gskill.com/products/1/165/170/Flare-X-(For-AMD) https://imgur.com/G6ddqq4 My puny brain can not understand the following: 1. I am making this to primarily (learn) run Simulations on this PC - what is the difference in speed between the 14 CL faster and 16CL CAS? (mybe in percentage or an example) 2. of those four RAM (in the above link) all are "for AMD" however only the 2933 Mhz QVL says "ASRock X399". https://imgur.com/L0mqOkM And on the 3200 Mhz there is no mention of ASRock X399 on the QVL. https://imgur.com/W2tPrsk Does anyone know if the 3200 Mhz is not in the QVL because the ASRock X399 can not go beyond 2933 Mhz (i,e. if i put the 3200 Mzh RAM it will run but only at 2933 Mhz)? and that is the only reason. OR there are other factors as well? 3. Does anyone have any experience if the 3200 Mhz RAM runs with TR 2950X on an ASRock X399 Taichi without any problem? Basically i am asking if I buy this (https://www.morele.net/pamiec-g-skill-flare-x-ddr4-4x16gb-3200mhz-cl16-f4-3200c16q-64gfx-6470691/) will it will run just fine with the TR 2950X on an ASRock X399 Taichi ? 4. Why the G.Skill FlareX 2933 Mhz RAM Costs more than 3200 Mhz?! I hope i made sense with my words! TL;DR: I do not want to spend a lot of money on RAM----> Also me: scared to get cheaper RAM and have significantly low performance/ incompatibility----> Desperately in need of advice! thanks a lot in advance! m.
  9. Bring RBD objects to complete stand still

    @rayman Hi, this snippet v@v *= 0.9; v@w *= 0.9; used on a popwrangle with animated activation frame pretty much worked, i would appreciate a lot if you could explain how velocities are affecting and what the values represent + would you be so kind to write the snippet where you mention about checking the magnitude of the velocities.
  10. Keeping RBD pieces from falling off

    adding additional collision objects sounds like a good idea, thanks for the tip! About letting it fall from very close to the floor won't give a hard enough impact, still working on it, let's see.
  11. Keeping RBD pieces from falling off

    increasing the stiffness of the soft constraints makes them bounce away (my bounce setting is at 0), and i didn't quite catch what did you exactly mean by "chunks of very strong glue constraints" - i would appreciate of you can break it down a bit more. thanks a lot for the reply I got a little better result by tweaking a couple of parameters and moving the right part of the text a bit further to the right, however it's still far from ideal (most of them are settled apart from a couple of letters), here it is for your reference: https://we.tl/t-Q3ck68flC5 Is there a way i can add a wrangle snippet in the post solve section saying that if anything is moving after a certain frame to pull down its velocity?
  12. Hi everyone, I am simulating a two line of text falling from top on floor, an i would like to have the pieces just crack and not tumble all over the place, I am using glue and soft constraints, and drag force. I cant seem to get it to not fall over the place (the idea is that it should be broken but still readable) here is the file with assets: https://we.tl/t-mRlziBNRRH I would appreciate a ton if someone can help me out m.
  13. i agree, however, i am trying to understand the various loops, so thanks a lot
  14. thank you Alexey so much for the tip!