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Noobini

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Noobini last won the day on August 4

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About Noobini

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    vusta
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    Witless Protection Program
  1. About creep

    add a peak after the tube, this is to 'inflate' the tube a tiny bit, then feed that into the creep
  2. Referenced node - fast way

    CTRL+SHIFT+ALT LMB DRAG out a new node ?
  3. jigsaw puzzle gen

    this setup is avail in HDA...just search for jigsaw puzzle
  4. Attach Flower head to simmed geometry.

    would Radius = 0 in pointdeform do ?
  5. swap fuse and remesh ie. put fuse after remesh
  6. Match Size to Scale

    how can it possibly be a third ?...but whatever....it''s your scene, you can do whatever you want, you want a third well simply multiply length by 1/3 you want 2 sevenths ? mult by 2/7....your keyboard....type in whatever you want.
  7. Match Size to Scale

    you could either ref the line length param directly (or relatively I should say) or use measure SOP and sum up perimeter but this is overkill. vu_spheres.hiplc
  8. Boolean Shatter Node Giving Strange Artifacts

    check the crotch...you'll see holes. So if your model has holes yet your Boolean says treat it as solid, it will lead to issues. I haven't filled the holes but changed the Bool to treat it as surface (same as the cutting planes....it's silly to treat the planes as 'solid') vu_Boolean_Shatter_Issue.hipnc
  9. Match Size to Scale

    works fine with a box instead of line. So for a line, you'd have 2 dimensions having scale of 0. How are you going to fit a sphere into a 'box' that has 2 nonexistent axis ? quicker just get line length/2 and set that as sphere radius.
  10. here's a basic setup/proof of concept...just keep it simple. Slowly add more things/collider in as you need them. Don't have EVERYTHING in at once, you'll get bamboozled and can't debug things. vu_vellumCurtain.hiplc
  11. that ConstraintNet makes no sense to me. Why are you using a cylinder to define cloth constraints ? You should let vellum cloth configure the constraints for cloth.
  12. Iteration box doesn't grow ?

    no, that's what YOU did...I'm copying your action from the right loop....hence I said I'm guessing that you're trying to do... what I fixed is so that as you adjust iteration, you can see it responds in the viewport here's where it increases the size of the box...but why bother looping it ? Why not just use a wrangle and create a slider as the "iteration" (or Multiplier) ? vu_Loop_Delete2.hipnc
  13. Iteration box doesn't grow ?

    I'm only guessing what you're trying to do here... vu_Loop_Delete.hipnc
  14. Mouse causing hand wrist pain

    do you last 'long' in Call of Duty using the Evoluent mouse ?
  15. Cheap Collision Deform

    haha, I just stumbled onto this now....came from here:
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