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Noobini last won the day on January 22
Noobini had the most liked content!
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732 ExcellentAbout Noobini
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noob
Personal Information
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Name
vusta
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Location
Witless Protection Program
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have been MIA for quite awhile so not sure if already posted but some nice refs here...berry berry good...promise https://academic.oup.com/pnasnexus/article/1/1/pgac026/6549457?login=false (btw, I am now a horticulture apprentice so working outside in the elements, not much 3D stuff out here but I still look at other ppl's awesome works)
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dimitriall started following Noobini
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jianweiliu started following Noobini
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just soft transform it ?, no that didn't answer your question directly but that's how it goes when ppl don't post their files...it doesn't help.
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it says radeon 6990 hd was released 2011 that's a 10 yr old card...alarm bells ringing...i won't even bother to check gpu support list
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read/write simulation caches over the local network - 10 gig networking
Noobini replied to fell00's topic in Hardware
dunno the exact extra cost of Cat6 but if it's only a couple of bucks, say...might as well future proof in case you decide to go 10 gigabit later. -
read/write simulation caches over the local network - 10 gig networking
Noobini replied to fell00's topic in Hardware
oooooof...I feel your pain, why not try out a gigabit network switch first ? ~$50 for 8 port switch...add some decent cat6 LAN cable who knows, it might be sufficient for your purposes before spending big. -
RBD/Bullet solver not accurately colliding with ground plane
Noobini replied to nomojosh's topic in Effects
yeah I actually don't know the rendering process myself, hopefully some expert will chime in. -
RBD/Bullet solver not accurately colliding with ground plane
Noobini replied to nomojosh's topic in Effects
in the Global Anim Options (bottom left corner), I disabled integer Frame values, step 0.01 Sim substeps 5-8 There's probably other settings which I don't know about. Simple_RBD_Collision2.hipnc -
Procedurally create groups from attribute values with corresponding name
Noobini replied to Latimerias's topic in General Houdini Questions
partition... here's a mock up file, in group, it has groups based on attrib so you can pick from dropdown group from attrib.hipnc -
no worries, of course I did NOT know it was of string type...so I simply put down a collisionignore node (not wrangle) that worked fine so I simply looked in the spreadsheet and it says................................................"*" No prizes for guessing that it's not an integer but string. Just reverse engineer something you know that works.
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- collisionignore with staticobject
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here's one to ignore one but not the other ignorecollision2.hipnc
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- collisionignore with staticobject
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here's my foolin' around, by that I implied I'm no expert: s@collisionignore = "xxx"; will not work as there's no object xxx s@collisionignore = "ground*"; will work for the ground s@collisionignore = "*"; should work for anything, i hope.
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- collisionignore with staticobject
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Everytime someone said I did EXACTLY the same as the video but it doesn't work....I always say to myself....NO, I don't believe you. that's not being rude....that's from experience...think about it...if it was EXACTLY the same it would have worked. So, in vellumhair...look very carefully at your Bend stiffness...you have 10e-10 when it should really have been 10e+10 HUGE difference.
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if i could get 1 dollar for every time someone runs into this same problem again and again...i'd be a billionaire https://www.sidefx.com/tutorials/vellum-constraint-features-john-lynch-h18-masterclass/ go to 04:00:00 file included