hi all,
I have a question about point and orientiation const. point and orient. const. have in maya but i not found that similarly in houdini.
If you watch reference video, you will understand me much better . Thanks in advance for all
wheel rig.mp4
rotation ani problem.hip
maybe impovered and make eaiser pyro shader, pyro rendering and volume rendering
maybe a little more customizable chop network such eartquake, explosion, automobile suspansion etc.
hi qu,
if you make something physical issues you may need to investigate physics .For instance, Mass and Velocity is very important for collision or mutual integrations etc.
bullet-pop-mutualv2.hipnc