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danell

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About danell

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    Peon

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  • Name
    Jacob Danell
  • Location
    Sweden
  1. Hi all! I'm trying to get a believable "mist" behind a car that is driving on a very wet ground while it's raining. I have gotten the spray from the wheels good but what I can't get well is that faint mist behind cars. Here is a reference video I made to help me: https://vimeo.com/206574904 I have tried using smoke but the mist looks too smoky. I have tried particles but can't get them to look smokey/misty. For some days now I haven't gott the look of milions of water particle getting thrown up in the air and then slowly falls down, forming a mist. Does anyone have an idea how to get this look or could point me to a good direction would mean the world for me right now! Thanks!
  2. [SOLVED] Convert particles on smoke

    Care you share the VOP? Trying something simular Thanks!
  3. Hi! I'm trying to create a HDA where you can add geometry through a multiparm list and all these geometries should be added to an Object Merge within the HDA. I have seen other HDAs do this but they are locked and I can't peek inside to see how it's done. I have tried but failed a lot of tries but maybe someone of you know how to do this. I have setup a scene where I have the object tireSplash that I'm trying to create the HDA from. Thanks! tiresplash.hipnc
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