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About Chrizzo

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    Chris Ose
  1. Same material - Different Textures

    For anyone still looking for the Material Override Workthrough: http://opinputpath.blogspot.com/2018/02/redshift-material-override.html Oh and if anyone knows, why Material Overrides don't work with Takes please let me know.
  2. Hello everyone, is it possible to make stamped textures, mapped to geometry using UVs, visible in the viewport? Best Regards, Chrizzo stamped_tex_test.zip
  3. Is it just impossible to render multiple redshift rops with different frame ranges or am I doing something wrong. Currently the framerange of the last chained rop is taken for all chained rops.
  4. Juraj's playground

    Great Set-Up and thank you for sharing it!
  5. First of all, thank you very much for your answer. I actually tried, storing the value on detail-level, but not with the expression. This was the missing link, so thank yo again !
  6. Hey Guys, I'm trying to control the y-rotation of a UV-Project-Node using an attribute "y-angle", which is a float and stored on point-level. If I type "@y-angle" in the y-rotation parameter field of the UV-Project-Node, it doesen't do anything. In the spreadsheet window it shows up with the correct value, but the parameter only gets zero as a value. So, is it even possible to do such operation ? Greetings, Chrizzo
  7. Hey Guys, this is the first visualisation of a project for school. It's a Floating Island which has 4 different areas. A grasland, a sand desert, a swamp area and on top of the mountain an ice land. The base geometry was made with WorldMachine 2 and also the base textures were made with this tool. After that, the base textures were edited in PS. All of this data was then imported in Houdini and things like clouds and plants were added. Also the shading, lighting and rendering was done in Houdini with Mantra. This is my first project in Houdini, Greetings Chrizzo Floating Island_Konzept_V1.0_Ani_01.mp4
  8. face meshing

    Great Work ! I really like the second post of you Very nice artwork