Hi, i'm working on an explosion scene with pyro that existing from pop trails. but when i simulating my pyro, the area of sim is going bigger so much and killing me. i think there is a way like on that video
is there any way to make multi containers like clustering my rbd explosion as like that for speed up sim?
i attached the hip file that i found on web and learning from it.
Rbd_Explosion_With_Smoke.hip