I have sparks emitting from my object based on the velocity of the object hitting it. The problem is my sparks are traveling too much in the Y direction and need to spread out more (examples, references, .hip and renders attached)
Instead of manually animating the sparks in the direction I need, any ideas on how I could keep this procedural workflow while getting the sparks to travel in the direction I need?
Thanks
sparksContact_v004.mov
sparksContact_v004.hipnc