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Thierryj

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About Thierryj

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    Peon

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  • Name
    Thierry Jabbour
  • Location
    United Kingdom
  1. Adding attributes to Array

    Thanks for the replies guys! I will try this method however I am not sure if this is what I want. What I am after is to get the list of all these points into 1 array for all the points. So point 1 will have the nearest point of all the other points into its array. I will try your method to see what it does. Thanks again!!
  2. Adding attributes to Array

    hey guys! I am new to arrays so I am a bit confused... I am doing a nearpoint function between some points which will return to me point numbers that I am storing as an attribute. Here, each point will have an attribute called @nearest with the nearest point number to them stored inside. I am trying to take all of these nearest point numbers and store them into an array however I am failing. I am trying to make a for loop where i is under the point number however my array is repeating itself for the same point (point zero will get [57,57,57,57,57,57,57,57,...... (until the number of points there is)] etc... Attached is a screenshot of my script. Any suggestions? Thanks!!
  3. Adding attributes to Array

    hey guys! I am new to arrays so I am a bit confused... I am doing a nearpoint function between some points which will return to me point numbers that I am storing as an attribute. Here, each point will have an attribute called @nearest with the nearest point number to them stored inside. I am trying to take all of these nearest point numbers and store them into an array however I am failing. I am trying to make a for loop where i is under the point number however my array is repeating itself for the same point (point zero will get [57,57,57,57,57,57,57,57,...... (until the number of points there is)] etc... Attached is a screenshot of my script. Any suggestions? Thanks!!
  4. Polyreduce losing fracture pieces

    @Noobini yes Thank you very much!
  5. Polyreduce losing fracture pieces

    Hey guys! I just saw this post and it was very useful to my work! however I am a bit confused about one thing: if I need to use a low poly mesh for my sim and transfer it to my high poly one, where do I put the rest position so my textures dont slide during sim? on the low poly mesh branch or before the dop import of the sim on the high poly mesh branch? (the object is uvd before the sim and when I reduce the polys it will affect the uvs obviously...) My guess would be to put it on the branch of the low poly mesh before taking it to my sim however am I correct? Thanks!!
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