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About snowshughes

  • Rank
    Peon

Personal Information

  • Name
    Sonny
  1. Escher Spiral Tesselation

    @Aizatulin thanks you so much, this is exactly what I was looking for. I also love the way you created the stripes with VEX, super slick.
  2. Escher Spiral Tesselation

    Thanks so much for your help @Librarian but I couldn't find what I needed in your files. They will definitely be a useful reference for future projects though. I only showed a single tile which is an error on my part. The idea is that once I nail the correct mapping from rectangular to spiral I would be able to carry out this mapping on a larger grid which would produce a large tiled spiral shape as shown in the attached image.
  3. Escher Spiral Tesselation

    I am wondering if anyone can give me some advice, I found this awesome article about remapping rectangular grids to a spiral based grid. The article can be found here: https://isohedral.ca/escher-like-spiral-tilings/ and the part I am trying to recreate can be seen in the following Screenshot: I tried to implement the simplified version of this equation but the outcome looks nothing like the diagram above. If anyone could point me in the right direction it would be greatly appreciated. Many thanks, S EscherSpiral-01.hiplc
  4. copy node

    Not sure what was wrong with your setup but here is a working file. Next time add a HIP file, makes it easier to figure out what was going wrong. Copy Node Alignment.hiplc
  5. Point Based Animation in CHOPs

    Damn, that is really close, thank you so much. Always great to find a simpler approach. Much appreciated and I am a huge fan of your wiki, been using it for years. Keep up the great work!
  6. I've been trying to engineer this effect that I found in this video, timestamp 19:01. I think I understand everything but I can't figure out how to set up the CHOPs network in order to create this randomised resizing animation. The closest I could get was by animating the internal edges to move in the X-axis at the SOP level and then randomising them and offsetting them inside the CHOP network but they start to overlap each other and it's not as perfect as the initial example video. Any help would be much appreciated. GridShift-01.hiplc
  7. Chops Based Point Level Animation

    I've been trying to engineer this effect that I found in this video, timestamp 19:01. I think I understand everything but I can't figure out how to set up the CHOPs network in order to create this randomised resizing animation. The closest I could get was by animating the internal edges to move in the X-axis at the SOP level and then randomising them and offsetting them inside the CHOP network but they start to overlap each other and it's not as perfect as the initial example video. Any help would be much appreciated. GridShift-01.hiplc
  8. Convert Pyro Collisions to Point Attributes

    @bunker Thank you so much, such a simple solution. I thought there must be an easy way but I just couldn't find my way to it. Solution attached for anyone else interested. SmokeCollision-01.hipnc
  9. I'm looking for some guidance with an effect. I have a pyro simulation of some smoke hitting a floor and the collision is working fine. I want to take the collision information from the sim and pass it back to the floor geometry as a point attribute e.g. an attribute that is 0 when the sim starts but as soon as the smoke touches the floor the attribute changes to one. If anyone that could point me in the direction of how best to achieve this, I've tried to play around with the 'Gas Impact To Attribute' node and I could not work out how to properly wire it up. Thanks! SmokeCollision-01.hipnc
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