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plazadelmar

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About plazadelmar

  • Rank
    Peon

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  • Name
    Dominic P
  • Location
    Barcelona
  1. I'm looking for a way to stick points to a moving object's volume. The idea is to create volume, fill out object with points and make them move along the object sticking to the same position. Normally this could be easily solved when scattering points on the surface and using attribute interpolate to make them stick to the surface but in this case it needs to be scattered points on volume. I also tried points from volume but I couldn't make it work as they are only static in the world space.
  2. Camera Offset X & Y

    Right, I completely overlook this. Thank you.
  3. Camera Offset X & Y

    In C4D there is a camera offset option and I'm looking for the same function in Houdini. Does someone know how to create it or where to find it?
  4. Parameters locked and greyed out

    Totally. When I imported the FBX animation asset, Houdini created a new take automatically. Good to know. Thank you
  5. I opened Houdini project today and all parameters in all nodes in the project are locked and greyed out. How can I resolve it?
  6. Volume normals and collisions

    Does someone know any topics where I could find more info on how to set up volume normals so if something collides with them I will be able to direct the collision direction?
  7. I'm running into this quite often so I thought to check if you have any easy workflow to achieve this effect. I would like to assign random textures or materials to particles sim. Let's say I have a sim with 100 points where I copy geo spheres to each one. Normally when I'm assigning a material to the SOP I see only 1 material as expected distributed over all geo. But if I have 4 different materials and I would like to assign them to the same particle sim and geo, how do I do that? It could be that you want to have equal distribution of 25% of each material over those 100 points.
  8. I have a fluid sim, on those points I would like to attach material with textures but all I get is black spheres. If I use Attribute from the map and in Redshift use particle attribute with Cd attribute, everything works fine. How can use textures instead?
  9. Control velocity with color

    That was simple, thank you! I was also trying to figure out how to create resistance for the velocity. Let's say the floor has noise and those values should slow down or speed up the velocity traveling on the surface. I tried to import the color to pop net but after that, I don't really know how to move on. Is it easy to solve by transferring color values from the surface to velocity? speedResistace.hiplc
  10. Control velocity with color

    I would like to control velocity with color. Each color adds its value to velocity. How do I set it up? Right now when I'm adding the color velocity goes in all random directions. I would like to use Normals as direction and Color as speed. colorSpeed.hiplc
  11. houdini theme

    Does it work with H18.5?
  12. Fetch SOP parameter

    How can I fetch/import a parameter from an SOP to a VOP or VEX?
  13. Collecting assets

    This might sound like a silly question but, Is there any easy way or a tool that would collect all the assets into a Houdini folder structure with 1 click? Many times creating a project leaves me with a lot of textures, models, and other assets spread over different hard drives and folders. I know the best way is to throw them straight to the Houdini folder structure but sometimes I just don't know if I will use this asset and I prefer to make it on final export, or just don't bother in order to stay focused on the creative process. Coming from other applications this is a part of the workflow and yet I haven't found any solution here in Houdini to collect all assets easily.
  14. Camera grids

    Solved. I wish they implement as well golden spiral but for now, this is perfect. https://www.notion.so/DyLib-a9698031d1124aeeb53ede64949d9f6b
  15. Infinite animation

    I would like to use sin, cos, or tan to create infinite animation looking like 8. Does someone know how to set it up in expressions or VOP or vex?
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