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nvlantis2397

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About nvlantis2397

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    Peon

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  • Name
    nicholas vlantis
  • Location
    belgiu,
  1. Hi there, Im stuck on this problem im facing. I have created a material which basically shows the wetmap (collision history) of my flip fluid colliding with my static object. The issue I face is how to export this diffuse material as an animated image sequence in the correct uv space and unwrap of the static object model. i want to use this in maya as a shader. If anyone has any suggestions i would be thankfull forever :). Cheers.
  2. Paint splash

    oh wow this is exactly what im looking for. Thanks for the help i had no clue what it was called
  3. Paint splash

    Hi guys, Im really in need of some help here. Im trying to find a way to paint a mesh using flip fluids. The idea was to have an alpha of where the fluids collide with the mesh to then use in compositing to reveal a texture. However ive been lookin everywhere an cant seem to find how to extract this information. Here is an example of its use in substance painter Thanks for your help guys,
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