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    Stanko Stupar
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  1. Object emerging from sand

    OMG I was so stupid:) Thanks Andrea!!!
  2. Hello guys, I'm struggling with making a basic setup with object emerging from the sand with vellum grains. Has anybody done something like this, do I need to use constraints or just pop awake? I'm sharing my basic scene Thanks! grains_test.hipnc
  3. WIP - ok++'s softbodies RnD + .hip files

    Hey Yohhan, i think I've found a solution, basically after slicing up the object with Voronoi you apply tetrahedralize node(Batch mode set to components) and use this in a solidobject in the dop with fem solver. For uprez I used Particle Scull's approach. I can post a scene later on today.... Keep doing the good stuff;)
  4. WIP - ok++'s softbodies RnD + .hip files

    I see, good to know this...thanks once again!!!
  5. WIP - ok++'s softbodies RnD + .hip files

    Whoa Alvaro, I am super thankful for this... I was looking more for an option where I can keep "Inside Surface", and achieve similar effect, do you think this is possible with cloth, or should I try it with FEM. Thanks!
  6. WIP - ok++'s softbodies RnD + .hip files

    Wow man, I'm learning so much from these hips. Huge respect for sharing! As a complete noob I have a question, If you or anybody can help: Basically I want to fracture an object and apply cloth on top of it. I don't want it to be all glued up, can it shatter somehow and keep that cloth/rubbery feel? I'm attaching .hip so you can look at it. Thanks!!! Fracture_Cloth_Test.hip