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bergerac14

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About bergerac14

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    Peon

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    Bergerac
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    Cardiff, UK
  1. More Particles Following a PATH!

    Hey @christianl013, I've got a similar problem where i need to use multiple curves to contol a pop sim with curve force; would you mind sharing with me how you achieved it with pcopen? Thanks in advance! Cheers, C
  2. CloseUp, HiRes Pyro/Smoke renders

    Thanks both for your suggestions. After rendering the detail doesnt seem to be as much as problem as i first thought it would be. Staring at stills all day doesnt help, watching it in motion changed my perspective a lot!
  3. Hey, i am currently working on some fairly close up, hires smoke/density simulations (4k/8k) and am struggling a little with definition / voxel count. I am fairly inexperienced when it comes to this type of resolution, and am wondering what is to be expected in terms of voxel count. atm my volumes look a little blurry, but upping the voxels isnt making a huge difference in terms of resolution. Should i be expecting to be working with huge numbers of voxels when the resolution increases, especially when i have to go up to 8k? Or shouldn't any of this matter and my sim just looks rubbish im currently hitting 42m voxels on a div size of 0.009 (my sim scale is smallish), with a smoke object box size of 17,2,1 Any info/advice/past life experiences on this subject much appreciated! Cheers, B *Its worth noting i am rendering these with redshift, and dont have access to volume sampling / restdata etc... i wish mantra was faster for these tight turnaround jobs
  4. Thanks to everyone on this thread - it's been really, really helpful! Did anybody figure out why the fastglow shops dont show up in reflections? And, if anyone figured out how to do it? Cheers, C
  5. Copy Stamping alternatives?

    Thank you to both of you for taking the time out look at my question, it's much appreciated. toadstorm - had a quick look at your post and that looks like exactly the thing i'm looking for! I much prefer to read through an explanation, so that's great, thank you! It seems like i've decided to pick up Houdini at strange intersection in time - lots of new and better ways of doing things i.e. the move to VEX, point SOP restructuring etc. Makes the learning curve that little bit steeper, but would rather learn the new way once to get me prepped for the future. Cheers, Cez
  6. Hi Everyone, First post here and beginner level at Houdini so a nudge in the right direction would be great I have saved out a wind turbine model with a group called blades, and am copy stamping this .bgeo across a grid. I'm then using a point wrangle to create an attribute "id" and assigning a random value based on @ptnum, which is plugged into the stamp and a "blades" transform node further up the tree to offset the rotation of the blades. Its super slow playback in the viewport - even with pack before copying checked etc. I've read a few posts that suggest copy stamping isn't the way to go post H15 - could anyone point me to a good explanation of whats going on here and any possible solutions to better performance? I did run the performance monitor on my setup and its no doubt the transform node with the expression reference to the copy stamp that's causing it. Im running H16.5 NC - Any suggestions / further reading will be much appreciated! Cez CopyStampOffset.hipnc TurbineGroup_01.bgeo
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