
andrejklimov
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5 NeutralAbout andrejklimov
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Rank
Peon
- Birthday 05/01/1985
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Website URL
Andrejklimov.com
Personal Information
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Name
Andrej Klimov
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Location
United Kingdom
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Interests
VFX, Animation, Mortal Arts
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Point Number Stabilisation
andrejklimov replied to andrejklimov's topic in General Houdini Questions
Simple but brilliant, thank you. Completely forgot the power of the solver. -
Point Number Stabilisation
andrejklimov replied to andrejklimov's topic in General Houdini Questions
Thank you, Yes that what I had in mind, but my Vex experience is not there yet in order to copy transformation from the nearest point. Or transfer transformation matrix. Or am I overthinking it? Who can show the approach? -
Good Afternoon All, I have few points that for some reason jumping around. Is there a way to keep the animation and maintain point numbers in the same order, for Rivet to move other geometries? Any suggestion will be greatly appreciated. Points.abc
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Good morning all, Would like to check with you before I report the bug. is this a normal behavior? Volume Visualisation has those weird shape in the viewport, which disappears as soon as I pan around the volume, and come back when I play the animation. Copied the same Vol Vis node and got different shapes. Newly created node has only 1 small line in the middle:
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Hello good people, I keep learning TOPs and integrating those into my workflow. Ran into a RAM shortage when running TOP on 45 wedges 2-6mil pyro, with opengl rendering, montage, and video output. Noticed that TOP rendering/resizing frames as soon as those ready out of the pyro sim. Is there a way to force TOP to Sim all 45 wedges and render after all simulations were done? if I ran everything steps by step I have more then enough RAM. Please see the basic example in attachment. pyro_sim_wedge_renderodf001.hipnc
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Vitor, Found it, horay : pyro_simple_wedge_odf003.hipnc
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Vitor, I Tried to the biepass second group of wedges and got only 10 frames, but should be 40. 4 different Volume sources Am I missing something? pyro_simple_wedge_odf002.hipnc
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Vitor, Hmm so simple, i tried similar setup but with file cash, but something went wrong. One more blank filed when comes to TOPs, big thanx to you.
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Hi Victor, Thank you for the speedy reply. I'm not sure how to feed Wedged volume source into a Pyro sim. do you have a hip for me? Just to clarify, my idea is in this example: Create 9 wedges of 1-50 frames animated sources for pyro 450 frames total Feed those 9 frame ranges in to pyro make 3 pyro wedges (Disturbance) make 3 pyro wedges (Turbilance) simulate and cash all variations (4050 frames total) Hope this helps.
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andrejklimov started following Pyro source Wedges TOP
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Hello all, TOPs are amazing and definitely boost the amount if iterations I can create overnight. Hope you will help me to fill some blanks. I would like to Wedge pyro source with different noises and amounts of Fuel and temperature (9 different `@wedgeindex` 1-50 frame range) and feed those sources into the wedged pyro sim. Please see the basic setup example is in the attachment. PyroTopTEST005forOF.hiplc
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Hello everyone, A few months ago, I have demolished a building in the randomly chosen footage. A lot of constructive criticism has been received: Big Thanks to all artists who gave me advice on how to improve the composition and VFX. I always looking to excel in VFX craft so the whole project is under rework. Please see video below with the new version of destruction effects. Before I punish my CPU with some Mantra renders I have done Redshift version for you to review: Please let me know what you think.
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I have been trying to Bruteforce it, but no luck. Hope in the future updates of Houdini they will make it more user-friendly. It is just a color but, when you spent hours in that UI, changing it to one's liking becomes a priority.
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Hello all, Im editing UI color scheme and can't find on how to change the color of the altered parameter. As you can see from the screenshot below, 6 in scale stand out just a little bit compared to default settings. Could you please advise on how it called in color scheme config file?
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WIP - ok++'s softbodies RnD + .hip files
andrejklimov replied to yglemarec's topic in Work in Progress
Unbelievable, this thread is a gold mine. I could not find any good tutorials on soft bodies, but Yohann has saved the day. Next step is to understand it all. Thank you and keep up the good work. -
Thank you Jesper, boolean would be perfect for this project. Vusta's link is amazing, with so many good examples of how to use booleans with cloth object to create FEM like simulations. I will dig deeper into those hips to have a better idea of how it's done.