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Mjag07

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About Mjag07

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    Peon

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    www.mikejagodzinski.com

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  • Name
    Mike
  • Location
    USA
  1. SOP/DOP constraint question

    That clears it up . Thanks a bunch for the information
  2. SOP/DOP constraint question

    So I'm digging into the new H17 fracturing nodes and have run into an issue. It's possible that I haven't set it up correctly. The main issue is I set the constraint strength in Sops to 1 for testing to make sure everything is working correctly. I set the strength to -1 in Dops. Which is shouldn't break but it does. Any ideas on what's going on would be awesome. I attached my test file which is not super clean atm. StrengthTest_a01.hipnc Or maybe I'm looking at it the wrong way. My thought would be you want to control the final strength in Dops not Sops. Mike
  3. I haven't had much luck either. I contacted Ben a while ago he said he would help but super busy atm
  4. WIP - ok++'s softbodies RnD + .hip files

    Thank you, These are some very cool scenes.
  5. So I am curious about one of the tools presented by Ben Watts. So my question is in regards to Controlling FX starts around 3:11. I know its a custom tool and looks like it would be super handy. Any ideas on how to replicate this tool for myself would be awesome ? Awesome Siggraph presentations by the way. I really enjoyed them. Cheers Mike
  6. Fast smoke simulation

    Can you post the file your working with ?
  7. I was faced with the same issue here recently. I decided to just do my sims in H and export as VDB's to maya for rendering. Which worked out great. Just as other have said make sure you scale your geo correctly on import.
  8. Smoke Solver | Tips and Tricks

    Either way . A huge thanks for uploaded the scenes
  9. Procedural Ice tool now on Gumroad

    Very nice , I can see this can come in handy
  10. Pyro Export

    I have to agree, When I did a test using VDBs it was super simple and I get to use an Arnold shader. The bounding box is visible by the way. I will do some digging into the Soup stuff for Maya. Thanks for the info Sepu
  11. Pyro Export

    Arnold 5
  12. Pyro Export

    Im working on a project that needs to be rendered in Maya. Question is whats the most efficient way to get pyro from Houdini into Maya. I have tried Houdini engine which works sometimes while other times it just doesn't load the asset properly. I have also exported VDBs from Houdini to Maya which was very simple. But the draw back with that is I cannot see the pyro in the viewport 2.0. Maybe some of you have some helpful tips ?
  13. Pyro Export

    Im working on a project that needs to be rendered in Maya. Question is whats the most efficient way to get pyro from Houdini into Maya. I have tried Houdini engine which works sometimes while other times it just doesn't load the asset properly. I have also exported VDBs from Houdini to Maya which was very simple. But the draw back with that is I cannot see the pyro in the viewport 2.0. Maybe some of you have some helpful tips ?
  14. Mastering Pyro FX In Houdini - Rebelway

    Now that looks like a great workshop .
  15. Tree and Foliage Tools

    Im right there with ya David !!
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