
Mjag07
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4 NeutralAbout Mjag07
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Website URL
www.mikejagodzinski.com
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Name
Mike
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Location
USA
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Awesome, Thanks Atom for posting this. I'm looking forward to digging in.
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Mjag07 started following Paint Cracking Method, Looping rain drips on windows, Allegorithmic is joining the Adobe family and and 7 others
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I've been using Substance Painter for a few years now. I'm not stopping anytime soon. I would hope they don't screw with it too much.
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I think that's what I'm going to do Davpe. I just figured I would poke around and see if my first idea was even doable at this time in Houdini
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Awesome thanks for the example file. It's working per name dropping each mapped primitive on one udim. Not really what I had in mind but it will work. My idea was it would be able to pack the mapped primitives together across several udims. Not necessarily one primitive per UDIM. The reason I need to keep the primitives together is substance painter does not like primitives across several UDIMs. Either way, if there's no other workaround I can work with what you showed me already. Again thanks for the time Mike
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I looked at the popup dialog and it still doesn't seem to work. I do have a question you would have to do this per primitive to keep things together. I may be looking at it totally the wrong way. Do you by chance have an example of the packing override? Tomas, I really appreciate you taking the time out of your day to help me.
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Ok, So I tried that and for some reason, it didn't work as expected. The target attribute I used was by name. What's it looking for in terms of attributes?
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Nice Work Rohan
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So I have a model that I would like to pack the UV mapping across UDIMs in a certain way. Now I can pack as needed with the uvlayout node across around 10 UDIMs. The issue is I need to have the primitive all mapped in the same grid not packed over 3 UDIMs. I would think there is a setting to keep islands of a particular primitive together in the same grid. Either way, I hope this makes sense and any help would be much appreciated.
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That clears it up . Thanks a bunch for the information
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So I'm digging into the new H17 fracturing nodes and have run into an issue. It's possible that I haven't set it up correctly. The main issue is I set the constraint strength in Sops to 1 for testing to make sure everything is working correctly. I set the strength to -1 in Dops. Which is shouldn't break but it does. Any ideas on what's going on would be awesome. I attached my test file which is not super clean atm. StrengthTest_a01.hipnc Or maybe I'm looking at it the wrong way. My thought would be you want to control the final strength in Dops not Sops. Mike
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Question about one of the Siggraph 2018 presentations by Ben Watts
Mjag07 replied to Mjag07's topic in General Houdini Questions
I haven't had much luck either. I contacted Ben a while ago he said he would help but super busy atm -
Thank you, These are some very cool scenes.
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Question about one of the Siggraph 2018 presentations by Ben Watts
Mjag07 posted a topic in General Houdini Questions
So I am curious about one of the tools presented by Ben Watts. So my question is in regards to Controlling FX starts around 3:11. I know its a custom tool and looks like it would be super handy. Any ideas on how to replicate this tool for myself would be awesome ? Awesome Siggraph presentations by the way. I really enjoyed them. Cheers Mike -
Can you post the file your working with ?
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Bringing a whole city from 3ds max to Houdini
Mjag07 replied to Nsingh's topic in General Houdini Questions
I was faced with the same issue here recently. I decided to just do my sims in H and export as VDB's to maya for rendering. Which worked out great. Just as other have said make sure you scale your geo correctly on import.