Jump to content

Mjag07

Members
  • Content count

    10
  • Donations

    0.00 CAD 
  • Joined

  • Last visited

Everything posted by Mjag07

  1. I was faced with the same issue here recently. I decided to just do my sims in H and export as VDB's to maya for rendering. Which worked out great. Just as other have said make sure you scale your geo correctly on import.
  2. Smoke Solver | Tips and Tricks

    Either way . A huge thanks for uploaded the scenes
  3. Procedural Ice tool now on Gumroad

    Very nice , I can see this can come in handy
  4. Pyro Export

    I have to agree, When I did a test using VDBs it was super simple and I get to use an Arnold shader. The bounding box is visible by the way. I will do some digging into the Soup stuff for Maya. Thanks for the info Sepu
  5. Pyro Export

    Im working on a project that needs to be rendered in Maya. Question is whats the most efficient way to get pyro from Houdini into Maya. I have tried Houdini engine which works sometimes while other times it just doesn't load the asset properly. I have also exported VDBs from Houdini to Maya which was very simple. But the draw back with that is I cannot see the pyro in the viewport 2.0. Maybe some of you have some helpful tips ?
  6. Pyro Export

    Arnold 5
  7. Pyro Export

    Im working on a project that needs to be rendered in Maya. Question is whats the most efficient way to get pyro from Houdini into Maya. I have tried Houdini engine which works sometimes while other times it just doesn't load the asset properly. I have also exported VDBs from Houdini to Maya which was very simple. But the draw back with that is I cannot see the pyro in the viewport 2.0. Maybe some of you have some helpful tips ?
  8. Mastering Pyro FX In Houdini - Rebelway

    Now that looks like a great workshop .
  9. Tree and Foliage Tools

    Im right there with ya David !!
  10. How to Simulate Helicopter Field

    Thanks for the info. Very cool
×