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Mjag07

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Everything posted by Mjag07

  1. Fuel Based Rocket Launch

    Awesome, Thanks Atom for posting this. I'm looking forward to digging in.
  2. I've been using Substance Painter for a few years now. I'm not stopping anytime soon. I would hope they don't screw with it too much.
  3. UV layout pack by Prim

    I think that's what I'm going to do Davpe. I just figured I would poke around and see if my first idea was even doable at this time in Houdini
  4. So I have a model that I would like to pack the UV mapping across UDIMs in a certain way. Now I can pack as needed with the uvlayout node across around 10 UDIMs. The issue is I need to have the primitive all mapped in the same grid not packed over 3 UDIMs. I would think there is a setting to keep islands of a particular primitive together in the same grid. Either way, I hope this makes sense and any help would be much appreciated.
  5. UV layout pack by Prim

    Awesome thanks for the example file. It's working per name dropping each mapped primitive on one udim. Not really what I had in mind but it will work. My idea was it would be able to pack the mapped primitives together across several udims. Not necessarily one primitive per UDIM. The reason I need to keep the primitives together is substance painter does not like primitives across several UDIMs. Either way, if there's no other workaround I can work with what you showed me already. Again thanks for the time Mike
  6. UV layout pack by Prim

    I looked at the popup dialog and it still doesn't seem to work. I do have a question you would have to do this per primitive to keep things together. I may be looking at it totally the wrong way. Do you by chance have an example of the packing override? Tomas, I really appreciate you taking the time out of your day to help me.
  7. UV layout pack by Prim

    Ok, So I tried that and for some reason, it didn't work as expected. The target attribute I used was by name. What's it looking for in terms of attributes?
  8. My hang glider ran away

    Nice Work Rohan
  9. So I am curious about one of the tools presented by Ben Watts. So my question is in regards to Controlling FX starts around 3:11. I know its a custom tool and looks like it would be super handy. Any ideas on how to replicate this tool for myself would be awesome ? Awesome Siggraph presentations by the way. I really enjoyed them. Cheers Mike
  10. SOP/DOP constraint question

    That clears it up . Thanks a bunch for the information
  11. SOP/DOP constraint question

    So I'm digging into the new H17 fracturing nodes and have run into an issue. It's possible that I haven't set it up correctly. The main issue is I set the constraint strength in Sops to 1 for testing to make sure everything is working correctly. I set the strength to -1 in Dops. Which is shouldn't break but it does. Any ideas on what's going on would be awesome. I attached my test file which is not super clean atm. StrengthTest_a01.hipnc Or maybe I'm looking at it the wrong way. My thought would be you want to control the final strength in Dops not Sops. Mike
  12. I haven't had much luck either. I contacted Ben a while ago he said he would help but super busy atm
  13. WIP - ok++'s softbodies RnD + .hip files

    Thank you, These are some very cool scenes.
  14. Fast smoke simulation

    Can you post the file your working with ?
  15. I was faced with the same issue here recently. I decided to just do my sims in H and export as VDB's to maya for rendering. Which worked out great. Just as other have said make sure you scale your geo correctly on import.
  16. Smoke Solver | Tips and Tricks

    Either way . A huge thanks for uploaded the scenes
  17. Procedural Ice tool now on Gumroad

    Very nice , I can see this can come in handy
  18. Pyro Export

    I have to agree, When I did a test using VDBs it was super simple and I get to use an Arnold shader. The bounding box is visible by the way. I will do some digging into the Soup stuff for Maya. Thanks for the info Sepu
  19. Pyro Export

    Im working on a project that needs to be rendered in Maya. Question is whats the most efficient way to get pyro from Houdini into Maya. I have tried Houdini engine which works sometimes while other times it just doesn't load the asset properly. I have also exported VDBs from Houdini to Maya which was very simple. But the draw back with that is I cannot see the pyro in the viewport 2.0. Maybe some of you have some helpful tips ?
  20. Pyro Export

    Arnold 5
  21. Pyro Export

    Im working on a project that needs to be rendered in Maya. Question is whats the most efficient way to get pyro from Houdini into Maya. I have tried Houdini engine which works sometimes while other times it just doesn't load the asset properly. I have also exported VDBs from Houdini to Maya which was very simple. But the draw back with that is I cannot see the pyro in the viewport 2.0. Maybe some of you have some helpful tips ?
  22. Mastering Pyro FX In Houdini - Rebelway

    Now that looks like a great workshop .
  23. Tree and Foliage Tools

    Im right there with ya David !!
  24. How to Simulate Helicopter Field

    Thanks for the info. Very cool
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