Hi, guys,
It's a very simple scene. A torus emit particle fluid into a box . (fig.0)
I cached a compressed flip fluid , and retime(speed=0.6) it , the particle fluid surface node will not return a correct result while the "Union Compressed fluid surface" checked. It seems like the compressed fluid surface is not at the correct location and make a very strange result (fig.3). The retimed particle looks ok ,but the mesh not.
fig.1 is particle, it's correct ,
fig.2 is compressed fluid surface, it seems not at the correct location,
fig.3 is surface polygon soup. There is a very strange artifact.
Is there a way to retime compressed fluid?
Thanks!