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About Willex

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  1. Emit particles from texture in 16.5

    Thank you .Yes,this will need high resolution mesh.although attribfrommap is much more efficient than pic function.It is inspiring.Thanks again.
  2. Hi, I want to emit particles from an texture just like in maya. I find the old thread here : but in houdini 16.5. That seems not work. . there are no " birth probability ",but "emisson attribute".And it says that it will use a point attribute.(but this will need very high mesh resolusion.) I fill the pic function in it ,but it returns an error. How to do this ? Thank you very much.
  3. It is great! Thank you very much!
  4. There are points of a grid , grouped by bounding geometry. The sphere1 is moving, I want to save the time ($FF) to a point attribute,when the point was joined to the group. How to do that?Thank you very much!