Jump to content

Daniel_Daniel

Members
  • Content count

    16
  • Donations

    0.00 CAD 
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Daniel_Daniel

  • Rank
    Peon

Personal Information

  • Name
    Daniel
  1. Redshift Substance Shader

    Would "opscript" and "cmdread" trick work instead? It's a really neat plugin you have, would be a pity to keep it lc.
  2. Viewport OpenGL Diffuse Update Problem

    Solved: Render>Update Textures But also - couldn't this have been automated??!
  3. Does anyone know how to "update" the viewport textures? It seems impossible to update texture loaded from the file without restart. I am using new H2SP plugin https://vimeo.com/313283787 and texture in the viewport doesn't change after its file is updated.
  4. Thanks, I contacted the artist in the meantime and he suggested the same. Case solved, thank you everyone involved.
  5. Is there a way to convert an .hdalc (limited commercial digital asset) to a full commercial? I bought a tool an artist on patreon, who only makes his tools in this license.
  6. SQL for Houdini

    That's true, although I haven't seen anyone yet trying to build a dedicated node for this functionality - except some bits and bobs in game dev toolset like csv I/O.
  7. SQL for Houdini

    Do you think that it would be useful to add databse connectivity to Houdini and also (as in the topic) to add 'SQL Wrangle'?
  8. I know about Cache Manager (Shift+Alt+M), but I am looking for a way to clear memory DURING cooking. Otherwise definition will crash. I tried rewriting fuse SOP in VEX, but with the same problem: int points[]=pcfind(0,"P",@P,0.0000001,200); pop(points,0); foreach(int i; points){ removepoint(0,i); }
  9. PolyExtrude Issue?

    Has anyone found a solution for this?
  10. Can loops be frame-dependent?

    Thanks a lot for those suggestions, that sounds very promising - I will do a test for Solver DOP then and see if I'll manage to get OpenCL code to work there.
  11. Can loops be frame-dependent?

    I am using the script from Houdini 16.5 Masterclass on OpenCL. In 58:09 Jeff shows how it works.
  12. Can loops be frame-dependent?

    solver wouldn't work for me, because you can't put it in compile blocks. I am looping through two opencl nodes, which for loop nodes can handle efficiently, because they are compilable
  13. Can loops iterate over time? For example, iteration 1 - Frame 1; iteration 2 - Frame 2; ...
  14. hi Do you know how to keyframe each iteration inside for loop block? Currently, $F in "Iteration" parameter reevaluates everything. Or is there a way to keyframe "next "iteration?
  15. Render COP for OpenGL

    Hi Could somebody please help me program a COP node, which will directly link OpenGL ROP renders? The same as Render COP, but not only for Mantra.
×