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MasterOldBear

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About MasterOldBear

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    Peon

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  • Name
    Raz
  • Location
    Vienna
  1. My Crowds agents are glitching

    This is great, thanks. In the meantime, I also managed to make FBX agents to loop like you said, using the range option, and I always need to click on reload to make sure everything is loaded properly and in sync. Yes, I will not change the speed there, but rather in the solver or using the Gait Speed. Thanks for your advice. You are a legend! I understand the situation now and nothing can stand between me and my Agents Smiths
  2. My Crowds agents are glitching

    Hello Atom. First I want to say is thank you for opening my humble scene I have tried what you told me and it's still played in a hectic loop. I have attached a small video with the glitch that I have now. One thing I noticed on the Agent Node is that when I moved it to Use Specific the Start/End/Inc was green, animated. I had to Delete Channels to write 1-24, I think that messed him up. Also I feel like the problem is on the actual mocapbiped3 node. I thought I messed up something and got paranoid, so I started a new scene and just dropped the mocapbiped3, set the first run and I can clearly see that it snaps somewhere at around Frame 16. In the attached scene I set the speed on the mocapbiped3 to 0.1 and I can see the snap from 161 to 162. Maybe my Mocap Guys are sick, I think the snap was always there cuz I experimented on these guys a lot but now I want it to go smooth. Will try next adding a custom FBX loop and set the frame range properly in the Agent Node. 1-24 User Specific.mp4 Crowd Setup Not Looping_2.hiplc
  3. My Crowds agents are glitching

    Hello magicians, I've been having this problem for a while. I've been experimenting a lot with crowds and today I feel I've hit a brick wall. So the problem is rather simple but seems very complicated to me. Long story short, my crowds have glitches for some reason and they don't loop. With Mixamo animation I feel like they are skipping a frame or something but I can see that the motion is not fluid, like they get stuck one frame. I have prepared a scene for you, a scene with a situation where the glitch is very obvious. If you open the scene and check out the "Crowds" node, above frame 200 everyone just loses their walk cycle and starts again from another point. In the same scene, I added my broken Mocapbiped 2 which literally snaps at one point and is not a loop. I just added it to the scene from the shelf and it's not looped. Isn't it suppose to loop? I feel like it should loop, and I messed something up. Why would you have a run cycle that's not looped. I feel like I messed something up but everytime I try to start a new crowd setup, tried all the tutorial and for me it's acting up. With a mixamo walk cycle, I see the agent being looped correctly but when I start making my crowd it skips a frame. It's been bugging me for a while and I think you magicians can have a better guess than I do. It's also annoying because the problem is not consistent. In the attached scene it heavily glitches, but with mixamo fbx it's barely visible but it's there. My guess is that the framerate is not synced with the animation's framerate. Somewhere I have to set up my agent's animation, but I don't see a control for this anywhere. I'm not necessarily a noob, I've been using it since h15, and the most simple problems humbles me every day. Also I have no one near me using Houdini... Thanks in advance. Crowd Setup Not Looping.hiplc
  4. AI Volume Effect

    Hello guys. I'm kind of a newb. I'm just looking with awe what you guys make and I try and practice and learn with Houdini everyday. I've been using it since version 15, but I still consider myself a beginner, especially in the VEX part of town. I was trying to make a personal daily project because I saw this painting and I can't get it out of my head. I also remember seeing Serjan Burlak's project which is linked below... I know that Serjan's project is very very advance, VEX heavy, and it took a lot of time and knowledge to make, but i'm really really curious. Just to scratch the surface of what the effect is doing with the points and how it's connecting wires, I tried: scattering points, use connect adjacent, find shortest path, wireframe, polywire, VDBs and cloud with variable density, then scatter points and connect them, a combination of these nodes with some wrangle modifications, but honestly nothing looks closer to that painting. Maybe you guys have some ideas on how to dive into something like this. If you have any useful links, books or videos, it would be appreciated. Thank you. P.S. The painting is made by Zdzislaw Beksinski in 1983
  5. Educational/Inspirational Internet Places

    Hello guys. I was wondering if you have any recomandations for places to learn, like websites, youtube channels, vimeo channels, news, blogs, anything useful, that gets updated often. I was thinking it would be a good idea to share sites from which we learn. If you're self-educated, you'll know how important Lester Banks (http://lesterbanks.com) or the FxHive channel is. I can't thank these guys enough. One of my favorites are the Entagma guys, but i guess everyone knows them, they are famous now Also, because i come from C4D, i get a lot of inspiration from Beeple, i've heard he's also famous
  6. Hello, i'm new here so i have a simple one for you I've only been working in Houdini for the last year, and i never imported geometry from C4d into Houdini. I was wondering how do i prepare the geometry from C4d. I don't need to modify it, i just need it as a poly or a poly mesh... Thanks, and i'm glad to have found this place, you are all great and Houdini is just the greatest and the most fun tool to work with.
  7. Hello, i'm new here so i have a simple one for you I've only been working in Houdini for the last year, and i never imported geometry from C4d into Houdini. I was wondering how do i prepare the geometry from C4d. I don't need to modify it, i just need it as a poly or a poly mesh... Thanks, and i'm glad to have found this place, you are all great and Houdini is just the greatest and the most fun tool to work with.
  8. Hello, i'm new here so i have a simple one for you I've only been working in Houdini for the last year, and i never imported geometry from C4d into Houdini. I was wondering how do i prepare the geometry from C4d. I don't need to modify it, i just need it as a poly or a poly mesh... Thanks, and i'm glad to have found this place, you are all great and Houdini is just the greatest and the most fun tool to work with.
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