In Hoodini, you can see fire and smoke without lights, but Unreal vdb comes out weird without lights.
I didn't know I'd ask this on the Hoodini forum, but even if I posted it on Unreal, no one knew, so I posted it here
Originally, I made a fountain, but if I just play, it comes out well, but if I go over to Niagara, it doesn't play.
I set it up like the image above
It doesn't play in "niagara" at all
OrgPlay.mp4
We are testing it like the video above.
However, no matter how hard I try, I can't go down and up again while maintaining the shape like a video. What should I do?
I'm sorry that I'm not fluent in English.
Comp_1.mp4
Like in the video above, how should we approach that kind of acting as the vehicle comes through?
I've tried pyro, and I don't feel like I'm getting through a car.
KakaoTalk_20210803_143937883.mp4
I'm studying the splash that comes out in 5 seconds.
But when I did it, that shape didn't come out very well.
When I do it, the two liquids merge into one.
Is there any good way?
I'm sorry for my inexperience because English is not my first language.
How would you like to express the dust flowing in the desert in the front of you? Or do you have a duet?
I'm sorry that my mother tongue is not English.
KakaoTalk_20201019_212600494.mp4
What should I do to make the water flow like this video?
Or do you have a duet?
Please let me know if you know any of these tutorials.
I don't care if it's free or paid.
REF.mp4
Hi. Thanks for clicking.
[particle fluid surface] I'm making mash with nodes. However, there is a flickering phenomenon in the shape of growing. Can I solve this? I need your help.
particle_fluid.hip
particle_fluid.mp4
I am sorry that there are many mistakes because English is not my native language.
I'm making waves.
I want to make it in white water"ocean surface" which is flying in waves like in the video.
How do I approach it?
https://www.youtube.com/watch?v=b-kORdrmrwE
OCeansurface.hip