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Everything posted by immeen

  1. air stream?

    How do I make 16 seconds? air stream?
  2. I want to give a wave like an image at regular intervals without overlapping lines. What should I do? What can I do to keep the gap even if the noise is too noisy? I don't know what to do. plz...help...me And how do we get the noise shape to look like an image?
  3. How do we make this radial line? It's getting bigger and bigger. I am sorry that English is not my native language. KakaoTalk_Video_20190807_0136_23_828.mov
  4. in the middle of that good lecture What should I see growing lines like my reference video? Can you recommend?
  5. in the middle of that good lecture What should I see growing lines like my reference video? Can you recommend?
  6. How can I give you a line wave with layers like this picture? animation layer motion turbulence noise??? aanoise?....how...to? it
  7. Absorb FLIP fluid into surface

    Have you solved this problem????????? I am also looking for this problem.
  8. I want to express how water is absorbed into the diaper. But the expression that is absorbed is not good. How shall I do it? here Ref : https://www.youtube.com/watch?v=FHE6aha0SEM plz...help....
  9. Is Vellum and RBD Simulate Together? They don't interact with each other. Don't try to make a necklace with a vellum. What should I do if there is another way? plz help I'm sorry for the mistake of switching to the translator. Necklace_vellum.hip
  10. How do you make that dust?No matter how hard I try, I can't get a shape Like the video on YouTube. https://www.youtube.com/watch?v=Ku77px4dEDo Please help me.
  11. Boolean Fracture Crack Simulation After exporting the Fractures to alembic, from maya, "Uv is broken, or there is no uv." I can't tell what to do.
  12. Hello. I'm sorry to disturb you because you're not my native language. Can't you give time shift in case of ‘white water’? So, how do I work with “slow motion”? I'm sorry to disturb your language. RND_Slowmotion.hip
  13. Ceiling Water Drop And I want to do this, as you can see in the video, where water surface tension in the ceiling, and the drops of water fall, but I don't understand what to do. I am sorry for my poor English
  14. How do I make vein animation like this video? Without using DOP NETWORK only Procedura..... sorry, google translator
  15. How do I make vein animation like this video? sorry, google translator
  16. Hello, I am working on destruction now and now I want to render Rendering is done with redshift. Now, as in the picture, rendering does not start the simulation. What do I do when I do this? I am sorry to apologize through my Google Translator because it is not my first language
  17. hello. this is a work that im dealing with . there is some problem with it. But cuz im working alone, i can't find what exactly it is. so im asking you guys to help me. Any Strong criticisms are appreciated.
  18. Hello, I have a big question about building destruction! I'm actually doing it now but I'm not sure destruction is the first or explosion is the first. which one is the first step in this process? And, where can I get the information about it like tutorial something? Sorry for not being in your native language.
  19. I have an alpha rendering question.

    English is not my native language and I am sorry So I'm sorry to have to translate and I used the fbx shader and it did not matter when I was rendering it all together. However, when you make a tree with a forced matte, you get a grid. And the shadows come out without problems, only the matte problem. I added an opacity map to the fbx shader. The grid is still visible. No shadows are visible. Only rendering with matte looks like that Thank you for reading my stupid English.
  20. When you look at this photo, the shape of the leaf in the matte rendering appears as planen. Why is this? I dropped the leaves into the alpha channel.
  21. I want to shake the leaves in the picture but I can do that please help me!!!
  22. This is the code I worked on. How can I make more progress here?
  23. Hello.i have a question. I want to make this scatters move around like this picture by using solver, but dont wanna touch the high ground along the way. I have no idea how to do. Could you guys advise on it? I also attached file. Thanks Please Help me. ㅠㅠ Scatter_solver_scatter_v03.hip
  24. 댓글아무도 안달아줘...
  25. I wonder what each particle should render