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About Drughi

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    Johannes Heintz
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  1. Python from string parameter

    Cool, it worked! Thank you!
  2. Python from string parameter

    Ok, so now my Buttons callback script is: eval(kwargs['node'].parm('python').eval()) I've set the Python code string Tags to script_callback_language: python and editorlang: python. Just for testing I've just added: print "Yeay, it worked" But I'm getting the error: Traceback (most recent call last): File "<stdin>", line 1, in <module> SyntaxError: ('invalid syntax', ('<string>', 1, 5, 'print "Yeay, it worked"')) What am I doing wrong?
  3. dynamic bones

    Check out this stuff: http://www.tokeru.com/cgwiki/index.php?title=HoudiniChops
  4. Python from string parameter

    Hi, I have a string paramter on a node containing some python code and a button wich should execute the code. How do I write a callback script on the button so it executes the code stored as string in the other paramter?
  5. 2D Bullet Solver

    Ok, got it working. Thank you!
  6. 2D Bullet Solver

    Hi! I'm trying to do a 2D Bullet Sim. I've clamped P and orient and set the transform matrix. But it still doesn't work. Maybe someone can have a look at my file, please. 2D_Dynamics_002.hipnc
  7. Crowd MoCap Females

    If its far away you can just add long hair on top, adjust the shaders and add some boobs XD
  8. Orient packed primitives to velocity

    Can you post a file give it a try?
  9. I think you get packing wrong. The uvs are there. Every packed copy is just one point, referring to the original. Drop down a uv quickshade and you should see proper uvs.
  10. Pack the geo before copying using the pack node. Then transfer the attributes u need in the pack node.
  11. Resimulate script

    Nice! But it seems this also doesn't work with sop solvers.
  12. Hi! I'm trying to understand how houdini lights work. Normally you can jump almost in every node and see how it works. If i jump in the light I only see the visualizers!? and constraints. I know there is the lightshader, but where is it applied? where does the magic happen?
  13. Resimulate script

    Ah cool! Thanks. Didn't know this function. Good to know, but good for dops only.
  14. Resimulate script

    Hi! I want to share a little shelf tool script wich is pressing the Reset Simulation Button for you while beeing in a Dopnet or Solver. I found it to be very useful. Hope it is helpful to someone. If you have suggestions on doing it in a cleaner, better way - let me know. I'm still learning Python. Cheers! #Resim by Johannes Heintz import os path = hou.ui.paneTabOfType(hou.paneTabType.NetworkEditor,0).pwd().path() test = 0 while test < 10: test += 1 node = hou.node(path) if node.parm("resimulate"): test = 10 button = path + "/resimulate" hou.parm(button).pressButton() print "WORKED" else: path = os.path.dirname(path)
  15. Mass create nodes from tab menu

    Maybe I got you wrong. To create all of them just do it once by hand and then make a shelf out of it. (Select all Nodes and drag them to the shelf)