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Drughi last won the day on December 12 2019

Drughi had the most liked content!

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About Drughi

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    Johannes Heintz
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  1. Hi, I just wanted to try arnold, but when I try to render it seems to not find "driver_houdini.so" , altough it is in the arnold plugin directory. Can someone tell me how to fix this? I'm on centos8. 00:00:00 103MB WARNING | unable to load dynamic library /root/htoa/htoa-5.3.0_r233605f_houdini-18.0.499/htoa-5.3.0_r233605f_houdini-18.0.499/arnold/drivers/driver_houdini.so: libHoudiniUT.so: cannot open shared object file: No such file or directory 00:00:00 103MB ERROR | [ass] line 26: node "driver_houdini" is not installed 00:00:00 104MB WARNING | rendering with watermarks because the skip_license_check option was enabled 00:00:00 118MB ERROR | [aov] output references a non-driver node: /out/arnold1:iprsocket 00:00:00 118MB ERROR | [aov] output references a non-driver node: /out/arnold1:iprsocket 00:00:00 118MB ERROR | [aov] no valid output statements found: could be a progressive render without a display window 00:00:00 118MB WARNING | failed to launch bucket workers: received abort signal
  2. Vex Vim Autocomplete

    Ok thanks, are u using it? I installed it, but how do I use vex with it?
  3. Vex Vim Autocomplete

    Hi, Is someone here writing vex code with vim? I want to get started with vim and houdini (vim noob). But I have no idea on how to use autocompletion. I've seen those two gits: https://github.com/find/vim-vex-lang and https://github.com/davidhalter/jedi-vim . I've installed vim-vex-lang, but don't know how to activate it / trigger the completion. Maybe someone can give me a hint, any help is appreciated.
  4. Arch Linux

    Hey! is there someone who tried Arch linux? Are things breaking because of the rolling release distribution?
  5. RBD Art directing / manipulating vel [SOLVED]

    Ah, thats it! Thank you!!
  6. Hi! With the RBD-Solver how to edit velocities? I want to use vdb collisions and changing topology thats why I want to use RBDs not Bullet. With bullet I would use a wrangle and do something like v@v += curlnoise(v@P); How to achieve the same with rbds? RBD_DYNAMIC_FRACTURE_005.hiplc
  7. Tops - Wait for all

    Now i get it. thanks again! Highly appreciated!
  8. Sparse Pyro Upres

    ah, thanks!
  9. Sparse Pyro Upres

    If you want to give it a try. Here is a simple file. Sparse_Upres_001.hip
  10. Sparse Pyro Upres

    Hey, can someone help me upres a sparse sim? With pyro would be awesome!
  11. Tops - Wait for all

    Thanks Alejandro! But I'm not sure if you still be able to cook a frame range with each frame as an individual process this way?
  12. Honestly I don't know why they are different, but you shouldn't have this kind of problem if you use materials. The quickshade is just for preview. Why would you want to match it? Even for previews you should consider using materials: https://www.sidefx.com/docs/houdini/shade/opengl.html
  13. Henry!!! Consider reading the help or at least watch a tutorial. You lost your way. What you need are materials!
  14. Hi! I have a question regarding Tops (File attached). You have 3 Caches: first cache is a Sim; next cache only one frame, but dependent on the first frame of the sim; and a final cache dependent on both. If I try to do this somehow it fails always. Only after a 2nd try it works if the inital sim is allready cached. Odforce_Tops_001.hiplc
  15. Wavelets

    Hey @mrWolf, have you found a way?