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1 NeutralAbout Drughi
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Website URL
https://vimeo.com/riotpixels
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Name
Johannes Heintz
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Location
Munich
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Cool, it worked! Thank you!
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Ok, so now my Buttons callback script is: eval(kwargs['node'].parm('python').eval()) I've set the Python code string Tags to script_callback_language: python and editorlang: python. Just for testing I've just added: print "Yeay, it worked" But I'm getting the error: Traceback (most recent call last): File "<stdin>", line 1, in <module> SyntaxError: ('invalid syntax', ('<string>', 1, 5, 'print "Yeay, it worked"')) What am I doing wrong?
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Check out this stuff: http://www.tokeru.com/cgwiki/index.php?title=HoudiniChops
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Hi, I have a string paramter on a node containing some python code and a button wich should execute the code. How do I write a callback script on the button so it executes the code stored as string in the other paramter?
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Ok, got it working. Thank you!
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Drughi started following 2D Bullet Solver
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Hi! I'm trying to do a 2D Bullet Sim. I've clamped P and orient and set the transform matrix. But it still doesn't work. Maybe someone can have a look at my file, please. 2D_Dynamics_002.hipnc
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If its far away you can just add long hair on top, adjust the shaders and add some boobs XD
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Can you post a file give it a try?
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Using Copy-To-Points with "Pack and instance" but keeping material and UVs on the source object
Drughi replied to ron2812's topic in General Houdini Questions
I think you get packing wrong. The uvs are there. Every packed copy is just one point, referring to the original. Drop down a uv quickshade and you should see proper uvs. -
Using Copy-To-Points with "Pack and instance" but keeping material and UVs on the source object
Drughi replied to ron2812's topic in General Houdini Questions
Pack the geo before copying using the pack node. Then transfer the attributes u need in the pack node. -
Nice! But it seems this also doesn't work with sop solvers.
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Hi! I'm trying to understand how houdini lights work. Normally you can jump almost in every node and see how it works. If i jump in the light I only see the visualizers!? and constraints. I know there is the lightshader, but where is it applied? where does the magic happen?
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Ah cool! Thanks. Didn't know this function. Good to know, but good for dops only.
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Hi! I want to share a little shelf tool script wich is pressing the Reset Simulation Button for you while beeing in a Dopnet or Solver. I found it to be very useful. Hope it is helpful to someone. If you have suggestions on doing it in a cleaner, better way - let me know. I'm still learning Python. Cheers! #Resim by Johannes Heintz import os path = hou.ui.paneTabOfType(hou.paneTabType.NetworkEditor,0).pwd().path() test = 0 while test < 10: test += 1 node = hou.node(path) if node.parm("resimulate"): test = 10 button = path + "/resimulate" hou.parm(button).pressButton() print "WORKED" else: path = os.path.dirname(path)
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Maybe I got you wrong. To create all of them just do it once by hand and then make a shelf out of it. (Select all Nodes and drag them to the shelf)