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Drughi

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About Drughi

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    Peon

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  • Website URL
    https://vimeo.com/riotpixels

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  • Name
    Johannes Heintz

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388 profile views
  1. Hi! Is there any way to use the "new sequence" function of MPlay in a script? Somehow I can even have a shortcut of it.
  2. Split a curve

    Hi, how to split a curve in vex without convertline?
  3. Colour codes

    Thanks to everybody contributing here especially graham. Now I would like to go one step further, but I'm a noob in python, so I hope for you to help me. I want to have a network box "Lights" created if I add a new light to the scene. Every light created from this point on should be placed inside this networkbox.
  4. Hi! I like to use opinputpath for importing e.g. a Volume into a Dop-Simulation. In my opinion its more clean to visually see the data used in Dops. Now I want to combine the opinputpath with another expression. Lets say my 2nd input is a boundingbox, which I want to use to use in the gas resize fluid. I want to do something like bbox(`opinputpath("../.", 1)`, D_XSIZE), wich is not working. What would be the correct way ?
  5. Hello! I'm stuggling with texturing my crowd. Random texturing for the agents themselves works fine, but I've added shapes which I can't adress in the stylesheet. It seems like I'm loosing my primitive group when adding the shape to the agent layer. So my question is: How to keep the shapes primitive group when adding to the agentlayer? Or am I missing something and there is another way of applying (random) textures on the added shapes?
  6. Fluid solver from scratch

    Awesome man! What stupid mistake. Thanks alot! <3
  7. Hello, I'm currently trying to recreate the masterclass "Building Fluid Solvers from Scratch". The Problem is, that my density field gets advected only in the first frame. Am I missing something? I attached the file. Smoke Solver from Scratch.hip
  8. Wire solver feathers, question

    Hey! If you had been using the search function you would have found this (with scene file): If you want to do more research: https://nccastaff.bournemouth.ac.uk/jmacey/MastersProjects/Msc05/mnewport_MastersThesis.pdf http://oaktrust.library.tamu.edu/bitstream/handle/1969.1/ETD-TAMU-2011-12-10635/HOWARD-THESIS.pdf Cheers
  9. poly reduce tool has changed

    Just use the fuse node.
  10. Nvidia Flex implementation

    Your right. Thanks for your reply!
  11. Hello! I´m excited about Nvidia Flex. I´ve seen the Implementation of Pedro Cabrera and wonder how to do the same thing in Houdini. What would be a good starting point to do so? I know some Python and Vex. This would be a fun project to learn more. Is someone with me? Maybe we can figure it out together https://developer.nvidia.com/flex
  12. @P = @oldpos -> not working

    Thanks a lot!
  13. Hello! If you take two wrangles. The first one is: v@oldpos = @P; the second one is: @P = @oldpos; Shouldn't the result be just the same? I'm ending up having just some points clustered on the y axis. strange.hiplc
  14. Font subdivisions

    Cool, thank you!
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